Implement UI scaling and more (#501)
**New Features** * Runtime font accessors and new symbol fonts for text, launcher, statusbar, and shared icons. * Added font height base setting to device.properties * Text fonts now have 3 sizes: small, default, large **Improvements** * Renamed `UiScale` to `UiDensity` * Statusbar, toolbar and many UI components now compute heights and spacing from fonts/density. * SSD1306 initialization sequence refined for more stable startup. * Multiple image assets replaced by symbol-font rendering. * Many layout improvements related to density, font scaling and icon scaling * Updated folder name capitalization for newer style
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@@ -1,9 +1,10 @@
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#include <Tactility/Tactility.h>
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#include <Tactility/RecursiveMutex.h>
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#include <Tactility/StringUtils.h>
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#include <Tactility/app/localesettings/TextResources.h>
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#include <Tactility/lvgl/Toolbar.h>
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#include <Tactility/service/loader/Loader.h>
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#include <Tactility/settings/Time.h>
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#include <Tactility/StringUtils.h>
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#include <Tactility/settings/Language.h>
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#include <Tactility/settings/SystemSettings.h>
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@@ -85,8 +86,6 @@ class LocaleSettingsApp final : public App {
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public:
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void onShow(AppContext& app, lv_obj_t* parent) override {
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auto ui_scale = hal::getConfiguration()->uiScale;
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textResources.load();
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lv_obj_set_flex_flow(parent, LV_FLEX_FLOW_COLUMN);
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