Implement UI scaling and more (#501)
**New Features** * Runtime font accessors and new symbol fonts for text, launcher, statusbar, and shared icons. * Added font height base setting to device.properties * Text fonts now have 3 sizes: small, default, large **Improvements** * Renamed `UiScale` to `UiDensity` * Statusbar, toolbar and many UI components now compute heights and spacing from fonts/density. * SSD1306 initialization sequence refined for more stable startup. * Multiple image assets replaced by symbol-font rendering. * Many layout improvements related to density, font scaling and icon scaling * Updated folder name capitalization for newer style
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@@ -122,7 +122,7 @@ public:
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void onShow(AppContext& app, lv_obj_t* parent) override {
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displaySettings = settings::display::loadOrGetDefault();
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auto ui_scale = hal::getConfiguration()->uiScale;
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auto ui_density = hal::getConfiguration()->uiDensity;
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lv_obj_set_flex_flow(parent, LV_FLEX_FLOW_COLUMN);
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lv_obj_set_style_pad_row(parent, 0, LV_STATE_DEFAULT);
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@@ -144,7 +144,7 @@ public:
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lv_obj_set_size(brightness_wrapper, LV_PCT(100), LV_SIZE_CONTENT);
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lv_obj_set_style_pad_hor(brightness_wrapper, 0, LV_STATE_DEFAULT);
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lv_obj_set_style_border_width(brightness_wrapper, 0, LV_STATE_DEFAULT);
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if (ui_scale != hal::UiScale::Smallest) {
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if (ui_density != hal::UiDensity::Compact) {
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lv_obj_set_style_pad_ver(brightness_wrapper, 4, LV_STATE_DEFAULT);
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}
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@@ -168,7 +168,7 @@ public:
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lv_obj_set_size(gamma_wrapper, LV_PCT(100), LV_SIZE_CONTENT);
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lv_obj_set_style_pad_hor(gamma_wrapper, 0, LV_STATE_DEFAULT);
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lv_obj_set_style_border_width(gamma_wrapper, 0, LV_STATE_DEFAULT);
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if (ui_scale != hal::UiScale::Smallest) {
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if (ui_density != hal::UiDensity::Compact) {
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lv_obj_set_style_pad_ver(gamma_wrapper, 4, LV_STATE_DEFAULT);
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}
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