Implement UI scaling and more (#501)
**New Features** * Runtime font accessors and new symbol fonts for text, launcher, statusbar, and shared icons. * Added font height base setting to device.properties * Text fonts now have 3 sizes: small, default, large **Improvements** * Renamed `UiScale` to `UiDensity` * Statusbar, toolbar and many UI components now compute heights and spacing from fonts/density. * SSD1306 initialization sequence refined for more stable startup. * Multiple image assets replaced by symbol-font rendering. * Many layout improvements related to density, font scaling and icon scaling * Updated folder name capitalization for newer style
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@@ -28,7 +28,7 @@ public:
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void onShow(AppContext& app, lv_obj_t* parent) override {
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auto* display = lv_obj_get_display(parent);
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int32_t parent_height = lv_display_get_vertical_resolution(display) - lvgl::STATUSBAR_HEIGHT;
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int32_t parent_height = lv_display_get_vertical_resolution(display) - lvgl::statusbar_get_height();
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lv_obj_add_event_cb(parent, onContinuePressed, LV_EVENT_SHORT_CLICKED, nullptr);
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auto* top_label = lv_label_create(parent);
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