Implement UI scaling and more (#501)
**New Features** * Runtime font accessors and new symbol fonts for text, launcher, statusbar, and shared icons. * Added font height base setting to device.properties * Text fonts now have 3 sizes: small, default, large **Improvements** * Renamed `UiScale` to `UiDensity` * Statusbar, toolbar and many UI components now compute heights and spacing from fonts/density. * SSD1306 initialization sequence refined for more stable startup. * Multiple image assets replaced by symbol-font rendering. * Many layout improvements related to density, font scaling and icon scaling * Updated folder name capitalization for newer style
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@@ -1,6 +1,8 @@
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#pragma once
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#include <Tactility/hal/sdcard/SdCardDevice.h>
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#include <memory>
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#include <tactility/hal/Device.h>
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#include <vector>
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namespace tt::hal {
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@@ -11,9 +13,9 @@ typedef std::vector<std::shared_ptr<Device>> DeviceVector;
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typedef std::shared_ptr<Device> (*CreateDevice)();
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/** Affects LVGL widget style */
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enum class UiScale {
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enum class UiDensity {
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/** Ideal for very small non-touch screen devices (e.g. Waveshare S3 LCD 1.3") */
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Smallest,
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Compact,
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/** Nothing was changed in the LVGL UI/UX */
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Default
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};
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@@ -25,7 +27,7 @@ struct Configuration {
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const InitBoot initBoot = nullptr;
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/** Modify LVGL widget size */
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const UiScale uiScale = UiScale::Default;
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const UiDensity uiDensity = UiDensity::Default;
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const std::function<DeviceVector()> createDevices = [] { return DeviceVector(); };
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};
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