Implement UI scaling and more (#501)
**New Features** * Runtime font accessors and new symbol fonts for text, launcher, statusbar, and shared icons. * Added font height base setting to device.properties * Text fonts now have 3 sizes: small, default, large **Improvements** * Renamed `UiScale` to `UiDensity` * Statusbar, toolbar and many UI components now compute heights and spacing from fonts/density. * SSD1306 initialization sequence refined for more stable startup. * Multiple image assets replaced by symbol-font rendering. * Many layout improvements related to density, font scaling and icon scaling * Updated folder name capitalization for newer style
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#include <tactility/check.h>
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#include <tactility/driver.h>
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#include <tactility/module.h>
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extern "C" {
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extern Driver esp32_gpio_driver;
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extern Driver esp32_i2c_driver;
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extern Driver esp32_i2s_driver;
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extern Driver esp32_spi_driver;
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extern Driver esp32_uart_driver;
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static error_t start() {
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/* We crash when construct fails, because if a single driver fails to construct,
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* there is no guarantee that the previously constructed drivers can be destroyed */
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check(driver_construct_add(&esp32_gpio_driver) == ERROR_NONE);
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check(driver_construct_add(&esp32_i2c_driver) == ERROR_NONE);
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check(driver_construct_add(&esp32_i2s_driver) == ERROR_NONE);
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check(driver_construct_add(&esp32_spi_driver) == ERROR_NONE);
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check(driver_construct_add(&esp32_uart_driver) == ERROR_NONE);
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return ERROR_NONE;
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}
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static error_t stop() {
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/* We crash when destruct fails, because if a single driver fails to destruct,
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* there is no guarantee that the previously destroyed drivers can be recovered */
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check(driver_remove_destruct(&esp32_gpio_driver) == ERROR_NONE);
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check(driver_remove_destruct(&esp32_i2c_driver) == ERROR_NONE);
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check(driver_remove_destruct(&esp32_i2s_driver) == ERROR_NONE);
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check(driver_remove_destruct(&esp32_spi_driver) == ERROR_NONE);
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check(driver_remove_destruct(&esp32_uart_driver) == ERROR_NONE);
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return ERROR_NONE;
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}
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// The name must be exactly "platform_module"
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struct Module platform_module = {
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.name = "platform-esp32",
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.start = start,
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.stop = stop,
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.symbols = nullptr,
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.internal = nullptr
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};
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}
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