Implement UI scaling and more (#501)
**New Features** * Runtime font accessors and new symbol fonts for text, launcher, statusbar, and shared icons. * Added font height base setting to device.properties * Text fonts now have 3 sizes: small, default, large **Improvements** * Renamed `UiScale` to `UiDensity` * Statusbar, toolbar and many UI components now compute heights and spacing from fonts/density. * SSD1306 initialization sequence refined for more stable startup. * Multiple image assets replaced by symbol-font rendering. * Many layout improvements related to density, font scaling and icon scaling * Updated folder name capitalization for newer style
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// SPDX-License-Identifier: GPL-3.0-only
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#ifndef ESP_PLATFORM
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#include <tactility/check.h>
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#include <tactility/delay.h>
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#include <tactility/concurrent/recursive_mutex.h>
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#include <tactility/concurrent/thread.h>
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#include <tactility/freertos/task.h>
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#include <tactility/time.h>
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#include <lvgl.h>
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#include "tactility/lvgl_module.h"
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extern struct LvglModuleConfig lvgl_module_config;
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// Mutex for LVGL drawing
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static struct RecursiveMutex lvgl_mutex;
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static bool lvgl_mutex_initialised = false;
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static struct RecursiveMutex task_mutex;
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static bool task_mutex_initialised = false;
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static uint32_t task_max_sleep_ms = 10;
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static TaskHandle_t lvgl_task_handle = NULL;
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static bool lvgl_task_interrupt_requested = false;
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#define LVGL_STOP_POLL_INTERVAL 10
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#define LVGL_STOP_TIMEOUT 5000
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static void task_lock(void) {
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if (!task_mutex_initialised) return;
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recursive_mutex_lock(&task_mutex);
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}
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static void task_unlock(void) {
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if (!task_mutex_initialised) return;
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recursive_mutex_unlock(&task_mutex);
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}
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bool lvgl_lock(void) {
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if (!lvgl_mutex_initialised) return false;
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recursive_mutex_lock(&lvgl_mutex);
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return true;
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}
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bool lvgl_try_lock_timed(uint32_t timeout) {
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if (!lvgl_mutex_initialised) return false;
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return recursive_mutex_try_lock(&lvgl_mutex, millis_to_ticks(timeout));
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}
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void lvgl_unlock(void) {
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if (!lvgl_mutex_initialised) return;
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recursive_mutex_unlock(&lvgl_mutex);
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}
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static void lvgl_task_set_interrupted(bool interrupted) {
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task_lock();
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lvgl_task_interrupt_requested = interrupted;
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task_unlock();
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}
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static bool lvgl_task_is_interrupt_requested() {
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task_lock();
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bool result = lvgl_task_interrupt_requested;
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task_unlock();
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return result;
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}
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static void lvgl_task(void* arg) {
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uint32_t task_delay_ms = task_max_sleep_ms;
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check(!lvgl_task_is_interrupt_requested());
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// on_start must be called from the task, otherwise the display doesn't work
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if (lvgl_module_config.on_start) lvgl_module_config.on_start();
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while (!lvgl_task_is_interrupt_requested()) {
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if (lvgl_try_lock_timed(10)) {
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task_delay_ms = lv_timer_handler();
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lvgl_unlock();
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}
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if ((task_delay_ms > task_max_sleep_ms) || (1 == task_delay_ms)) {
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task_delay_ms = task_max_sleep_ms;
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} else if (task_delay_ms < 1) {
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task_delay_ms = 1;
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}
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vTaskDelay(pdMS_TO_TICKS(task_delay_ms));
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}
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if (lvgl_module_config.on_stop) lvgl_module_config.on_stop();
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task_lock();
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lvgl_task_handle = NULL;
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task_unlock();
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vTaskDelete(NULL);
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}
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error_t lvgl_arch_start() {
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if (!lvgl_mutex_initialised) {
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recursive_mutex_construct(&lvgl_mutex);
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lvgl_mutex_initialised = true;
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}
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if (!task_mutex_initialised) {
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recursive_mutex_construct(&task_mutex);
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task_mutex_initialised = true;
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}
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lvgl_task_set_interrupted(false);
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lv_init();
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// Create the main app loop, like ESP-IDF
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BaseType_t task_result = xTaskCreate(
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lvgl_task,
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"lvgl",
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lvgl_module_config.task_stack_size,
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NULL,
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lvgl_module_config.task_priority,
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&lvgl_task_handle
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);
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return (task_result == pdTRUE) ? ERROR_NONE : ERROR_RESOURCE;
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}
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error_t lvgl_arch_stop() {
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TickType_t start_ticks = get_ticks();
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lvgl_task_set_interrupted(true);
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while (true) {
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task_lock();
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bool done = (lvgl_task_handle == NULL);
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task_unlock();
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if (done) break;
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delay_ticks(LVGL_STOP_POLL_INTERVAL);
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if (get_ticks() - start_ticks > LVGL_STOP_TIMEOUT) {
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return ERROR_TIMEOUT;
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}
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}
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lv_deinit();
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return ERROR_NONE;
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}
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#endif
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