Implement UI scaling and more (#501)
**New Features** * Runtime font accessors and new symbol fonts for text, launcher, statusbar, and shared icons. * Added font height base setting to device.properties * Text fonts now have 3 sizes: small, default, large **Improvements** * Renamed `UiScale` to `UiDensity` * Statusbar, toolbar and many UI components now compute heights and spacing from fonts/density. * SSD1306 initialization sequence refined for more stable startup. * Multiple image assets replaced by symbol-font rendering. * Many layout improvements related to density, font scaling and icon scaling * Updated folder name capitalization for newer style
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#pragma once
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#include <lvgl.h>
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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enum LvglFontSize {
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FONT_SIZE_SMALL,
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FONT_SIZE_DEFAULT,
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FONT_SIZE_LARGE,
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};
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const lv_font_t* lvgl_get_shared_icon_font();
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uint32_t lvgl_get_shared_icon_font_height();
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const lv_font_t* lvgl_get_text_font(enum LvglFontSize font_size);
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uint32_t lvgl_get_text_font_height(enum LvglFontSize font_size);
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const lv_font_t* lvgl_get_launcher_icon_font();
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uint32_t lvgl_get_launcher_icon_font_height();
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const lv_font_t* lvgl_get_statusbar_icon_font();
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uint32_t lvgl_get_statusbar_icon_font_height();
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#ifdef __cplusplus
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}
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#endif
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