app-module events & callstack config, crash diagnostics (#630)
- Apps can specify task stack depth and preferred memory placement in their manifests. - App identifiers are validated against length and character requirements. - Crash diagnostics now show the crash cause, reason, fault address, call stack, and program-counter details, with logs saved for review. - App closing is more consistent across built-in screens. There's now a dedicated function, and the old _emit() function is made private. - Crash diagnostics no longer display a QR code without a call stack. - Improved memory allocation for unrestricted requests.
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@@ -109,8 +109,7 @@ void createListItem(Context* ctx, lv_obj_t* list, const std::string& title, size
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lastCode = entry.code;
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ctx->result = 0; // Ok
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AppEvent closeEvent { .type = APP_EVENT_CLOSE, .timestamp = 0, .result = {} };
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app_event_emit(ctx->appInstanceId, &closeEvent);
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app_event_emit_close(ctx->appInstanceId);
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}, LV_EVENT_SHORT_CLICKED, buttonCtx);
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}
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@@ -186,12 +185,7 @@ void updateList(Context* ctx) {
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void onBackPressed(lv_event_t* event) {
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auto* ctx = static_cast<Context*>(lv_event_get_user_data(event));
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// Async, non-blocking - must NOT call app_manager_stop() directly here: that bound-waits
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// (thread_join) for this app's own thread to finish, which needs the LVGL lock
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// (window_manager_remove()) - but this callback runs ON the LVGL task, which would
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// deadlock against itself.
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AppEvent closeEvent { .type = APP_EVENT_CLOSE, .timestamp = 0, .result = {} };
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app_event_emit(ctx->appInstanceId, &closeEvent);
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app_event_emit_close(ctx->appInstanceId);
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}
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void createWidgets(lv_obj_t* parent, void* userData) {
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