app-module events & callstack config, crash diagnostics (#630)

- Apps can specify task stack depth and preferred memory placement in their manifests.
- App identifiers are validated against length and character requirements.
- Crash diagnostics now show the crash cause, reason, fault address, call stack, and program-counter details, with logs saved for review.
- App closing is more consistent across built-in screens. There's now a dedicated function, and the old _emit() function is made private.
- Crash diagnostics no longer display a QR code without a call stack.
- Improved memory allocation for unrestricted requests.
This commit is contained in:
Ken Van Hoeylandt
2026-08-27 21:50:12 +02:00
committed by GitHub
parent c656ee9ffd
commit 92ca046681
74 changed files with 654 additions and 381 deletions
@@ -51,13 +51,7 @@ void onButtonPressed(lv_event_t* e) {
auto* btnCtx = static_cast<ButtonContext*>(lv_event_get_user_data(e));
LOG_I(TAG, "Selected item at index %d", (int)btnCtx->index);
btnCtx->ctx->result = btnCtx->index;
// Async, non-blocking - just wakes this dialog's own thread. Must NOT call
// app_manager_stop() here: that bound-waits (thread_join) for the dialog's thread to
// finish, which needs the LVGL lock (window_manager_remove()) - but this callback is
// running ON the LVGL task, which would deadlock against itself. The caller reaps this
// instance via app_manager_stop() after it receives the APP_EVENT_RESULT instead.
AppEvent event { .type = APP_EVENT_CLOSE, .timestamp = 0, .result = {} };
app_event_emit(btnCtx->ctx->appInstanceId, &event);
app_event_emit_close(btnCtx->ctx->appInstanceId);
}
void createButton(Context* ctx, lv_obj_t* parent, const std::string& text, int32_t index) {