Update properties parsing for app manifest and device manifest files (#544)
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@@ -0,0 +1,83 @@
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#include "../../TactilityCore/Source/TestFile.h"
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#include "../../Tactility/Private/Tactility/app/AppManifestParsing.h"
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#include "../../Tactility/Private/Tactility/app/AppManifestParsingInternal.h"
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#include "doctest.h"
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using namespace tt;
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using namespace tt::app;
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TEST_CASE("parseManifest() should parse a V1 (sectioned) manifest.properties file") {
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TestFile file("test-manifest-v1.properties");
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file.writeData(
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"[manifest]\n"
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"version=0.1\n"
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"[target]\n"
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"sdk=0.0.0\n"
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"platforms=esp32,esp32s3,esp32c6,esp32p4\n"
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"[app]\n"
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"id=one.tactility.sdktest\n"
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"versionName=0.1.0\n"
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"versionCode=1\n"
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"name=SDK Test\n"
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);
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AppManifest manifest;
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CHECK_EQ(parseManifest(file.getPath(), manifest), true);
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CHECK_EQ(manifest.targetSdk, "0.0.0");
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CHECK_EQ(manifest.targetPlatforms, "esp32,esp32s3,esp32c6,esp32p4");
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CHECK_EQ(manifest.appId, "one.tactility.sdktest");
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CHECK_EQ(manifest.appName, "SDK Test");
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CHECK_EQ(manifest.appVersionName, "0.1.0");
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CHECK_EQ(manifest.appVersionCode, 1);
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}
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TEST_CASE("parseManifest() should parse a V2 (flat) manifest.properties file") {
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TestFile file("test-manifest-v2.properties");
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file.writeData(
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"manifest.version=0.1\n"
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"target.sdk=0.0.0\n"
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"target.platforms=esp32,esp32s3,esp32c6,esp32p4\n"
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"app.id=one.tactility.sdktest\n"
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"app.version.name=0.1.0\n"
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"app.version.code=1\n"
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"app.name=SDK Test\n"
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);
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AppManifest manifest;
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CHECK_EQ(parseManifest(file.getPath(), manifest), true);
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CHECK_EQ(manifest.targetSdk, "0.0.0");
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CHECK_EQ(manifest.targetPlatforms, "esp32,esp32s3,esp32c6,esp32p4");
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CHECK_EQ(manifest.appId, "one.tactility.sdktest");
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CHECK_EQ(manifest.appName, "SDK Test");
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CHECK_EQ(manifest.appVersionName, "0.1.0");
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CHECK_EQ(manifest.appVersionCode, 1);
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}
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TEST_CASE("parseManifestV1() should fail when a required key is missing") {
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std::map<std::string, std::string> properties = {
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{"[manifest]version", "0.1"},
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{"[app]id", "one.tactility.sdktest"},
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{"[app]name", "SDK Test"},
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{"[app]versionName", "0.1.0"},
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{"[app]versionCode", "1"},
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// Missing [target]sdk
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{"[target]platforms", "esp32"},
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};
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AppManifest manifest;
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CHECK_EQ(parseManifestV1(properties, manifest), false);
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}
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TEST_CASE("parseManifestV2() should fail when the app id is invalid") {
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std::map<std::string, std::string> properties = {
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{"manifest.version", "0.1"},
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{"app.id", "abc"}, // too short (isValidId requires >= 5 chars)
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{"app.name", "SDK Test"},
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{"app.version.name", "0.1.0"},
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{"app.version.code", "1"},
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{"target.sdk", "0.0.0"},
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{"target.platforms", "esp32"},
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};
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AppManifest manifest;
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CHECK_EQ(parseManifestV2(properties, manifest), false);
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}
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