Simplify LVGL init: move code into Tactility (#208)

The esp_lvgl_port code was duplicated across all boards, so I moved it into the Tactility subproject to simplify the board implementations.
This commit is contained in:
Ken Van Hoeylandt
2025-02-08 17:06:16 +01:00
committed by GitHub
parent c1f55429b6
commit 8ccba15c25
19 changed files with 49 additions and 160 deletions
@@ -1,6 +1,5 @@
#pragma once
#include "./Power.h"
#include "./SdCard.h"
#include "./i2c/I2c.h"
#include "Tactility/hal/spi/Spi.h"
@@ -8,15 +7,19 @@
namespace tt::hal {
typedef bool (*InitBoot)();
typedef bool (*InitHardware)();
typedef bool (*InitLvgl)();
class Display;
class Keyboard;
class Power;
typedef std::shared_ptr<Display> (*CreateDisplay)();
typedef std::shared_ptr<Keyboard> (*CreateKeyboard)();
typedef std::shared_ptr<Power> (*CreatePower)();
enum class LvglInit {
Default,
None
};
struct Configuration {
/**
* Called before I2C/SPI/etc is initialized.
@@ -24,13 +27,13 @@ struct Configuration {
*/
const InitBoot _Nullable initBoot = nullptr;
/** Create and initialize all LVGL devices. (e.g. display, touch, keyboard) */
const InitLvgl _Nullable initLvgl = nullptr;
/** Init behaviour: default (esp_lvgl_port for ESP32, nothing for PC) or None (nothing on any platform). Only used in Tactility, not in TactilityHeadless. */
const LvglInit lvglInit = LvglInit::Default;
/** Display HAL functionality. */
const CreateDisplay _Nullable createDisplay = nullptr;
/** Display HAL functionality. */
/** Keyboard HAL functionality. */
const CreateKeyboard _Nullable createKeyboard = nullptr;
/** An optional SD card interface. */