Simplify LVGL init: move code into Tactility (#208)

The esp_lvgl_port code was duplicated across all boards, so I moved it into the Tactility subproject to simplify the board implementations.
This commit is contained in:
Ken Van Hoeylandt
2025-02-08 17:06:16 +01:00
committed by GitHub
parent c1f55429b6
commit 8ccba15c25
19 changed files with 49 additions and 160 deletions
-31
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@@ -1,31 +0,0 @@
#include <Tactility/Log.h>
#include <Tactility/Thread.h>
#include <Tactility/lvgl/LvglSync.h>
#include "esp_lvgl_port.h"
#define TAG "core2"
// LVGL
// The minimum task stack seems to be about 3500, but that crashes the wifi app in some scenarios
// At 4000, it crashes when the fps renderer is available
#define CORE2_LVGL_TASK_STACK_DEPTH 9216
bool initLvgl() {
const lvgl_port_cfg_t lvgl_cfg = {
.task_priority = static_cast<UBaseType_t>(tt::THREAD_PRIORITY_RENDER),
.task_stack = CORE2_LVGL_TASK_STACK_DEPTH,
.task_affinity = -1, // core pinning
.task_max_sleep_ms = 500,
.timer_period_ms = 5
};
TT_LOG_D(TAG, "LVGL port init");
if (lvgl_port_init(&lvgl_cfg) != ESP_OK) {
TT_LOG_E(TAG, "LVGL port init failed");
return false;
}
tt::lvgl::syncSet(&lvgl_port_lock, &lvgl_port_unlock);
return true;
}
-3
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@@ -1,3 +0,0 @@
#pragma once
bool initLvgl();
@@ -1,6 +1,5 @@
#include "M5stackCore2.h"
#include "InitBoot.h"
#include "InitLvgl.h"
#include "Tactility/lvgl/LvglSync.h"
#include "hal/Core2Display.h"
#include "hal/Core2DisplayConstants.h"
@@ -11,7 +10,6 @@
extern const tt::hal::Configuration m5stack_core2 = {
.initBoot = initBoot,
.initLvgl = initLvgl,
.createDisplay = createDisplay,
.sdcard = createSdCard(),
.power = createPower,