Simplify LVGL init: move code into Tactility (#208)

The esp_lvgl_port code was duplicated across all boards, so I moved it into the Tactility subproject to simplify the board implementations.
This commit is contained in:
Ken Van Hoeylandt
2025-02-08 17:06:16 +01:00
committed by GitHub
parent c1f55429b6
commit 8ccba15c25
19 changed files with 49 additions and 160 deletions
@@ -10,11 +10,9 @@
#define TDECK_SPI_TRANSFER_SIZE_LIMIT (TDECK_LCD_HORIZONTAL_RESOLUTION * TDECK_LCD_SPI_TRANSFER_HEIGHT * (TDECK_LCD_BITS_PER_PIXEL / 8))
bool tdeck_init_power();
bool tdeck_init_lvgl();
extern const tt::hal::Configuration lilygo_tdeck = {
.initBoot = tdeck_init_power,
.initLvgl = tdeck_init_lvgl,
.createDisplay = createDisplay,
.createKeyboard = createKeyboard,
.sdcard = createTdeckSdCard(),
-35
View File
@@ -1,35 +0,0 @@
#include "hal/TdeckDisplay.h"
#include <Tactility/Log.h>
#include <Tactility/Thread.h>
#include <Tactility/lvgl/LvglSync.h>
#include <esp_lvgl_port.h>
#define TAG "tdeck_lvgl"
// LVGL
// The minimum task stack seems to be about 3500, but that crashes the wifi app in some scenarios
// At 8192, it sometimes crashes when wifi-auto enables and is busy connecting and then you open WifiManage
#define TDECK_LVGL_TASK_STACK_DEPTH 9216
bool tdeck_init_lvgl() {
static lv_disp_t* display = nullptr;
const lvgl_port_cfg_t lvgl_cfg = {
.task_priority = static_cast<UBaseType_t>(tt::THREAD_PRIORITY_RENDER),
.task_stack = TDECK_LVGL_TASK_STACK_DEPTH,
.task_affinity = -1, // core pinning
.task_max_sleep_ms = 500,
.timer_period_ms = 5
};
TT_LOG_D(TAG, "LVGL port init");
if (lvgl_port_init(&lvgl_cfg) != ESP_OK) {
TT_LOG_E(TAG, "LVGL port init failed");
return false;
}
tt::lvgl::syncSet(&lvgl_port_lock, &lvgl_port_unlock);
return true;
}