Simplify LVGL init: move code into Tactility (#208)
The esp_lvgl_port code was duplicated across all boards, so I moved it into the Tactility subproject to simplify the board implementations.
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@@ -9,7 +9,6 @@
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bool twodotfour_lvgl_init();
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const tt::hal::Configuration cyd_2432S024c_config = {
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.initLvgl = &twodotfour_lvgl_init,
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.createDisplay = createDisplay,
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.sdcard = createYellowSdCard(),
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.power = nullptr,
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@@ -1,26 +0,0 @@
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#include "esp_lvgl_port.h"
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#include <Tactility/Log.h>
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#include <Tactility/lvgl/LvglSync.h>
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#include <Tactility/Thread.h>
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#define TAG "twodotfour_lvgl"
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bool twodotfour_lvgl_init() {
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const lvgl_port_cfg_t lvgl_cfg = {
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.task_priority = static_cast<UBaseType_t>(tt::THREAD_PRIORITY_RENDER),
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.task_stack = 8096,
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.task_affinity = -1, // core pinning
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.task_max_sleep_ms = 500,
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.timer_period_ms = 5
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};
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if (lvgl_port_init(&lvgl_cfg) != ESP_OK) {
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TT_LOG_E(TAG, "lvgl port init failed");
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return false;
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}
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// Set syncing functions
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tt::lvgl::syncSet(&lvgl_port_lock, &lvgl_port_unlock);
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return true;
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}
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