New kernel drivers and device migrations (#563)
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@@ -1,10 +1,13 @@
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#include <Tactility/Tactility.h>
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#include <Tactility/app/touchcalibration/TouchCalibration.h>
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#if defined(CONFIG_TT_TOUCH_CALIBRATION_SUPPORTED)
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#include <Tactility/Tactility.h>
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#include <Tactility/settings/TouchCalibrationSettings.h>
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#include <tactility/log.h>
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#include <tactility/lvgl_module.h>
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#include <tactility/lvgl_pointer.h>
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#include <algorithm>
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#include <lvgl.h>
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@@ -30,6 +33,7 @@ class TouchCalibrationApp final : public App {
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Sample samples[4] = {};
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uint8_t sampleCount = 0;
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bool calibrationApplied = false;
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lv_obj_t* root = nullptr;
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lv_obj_t* target = nullptr;
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@@ -73,12 +77,33 @@ class TouchCalibrationApp final : public App {
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}
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void finishCalibration() {
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constexpr int32_t MIN_RANGE = 20;
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const int32_t xLow = (static_cast<int32_t>(samples[0].x) + static_cast<int32_t>(samples[3].x)) / 2;
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const int32_t xHigh = (static_cast<int32_t>(samples[1].x) + static_cast<int32_t>(samples[2].x)) / 2;
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const int32_t yLow = (static_cast<int32_t>(samples[0].y) + static_cast<int32_t>(samples[1].y)) / 2;
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const int32_t yHigh = (static_cast<int32_t>(samples[2].y) + static_cast<int32_t>(samples[3].y)) / 2;
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const int32_t xMin = (static_cast<int32_t>(samples[0].x) + static_cast<int32_t>(samples[3].x)) / 2;
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const int32_t xMax = (static_cast<int32_t>(samples[1].x) + static_cast<int32_t>(samples[2].x)) / 2;
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const int32_t yMin = (static_cast<int32_t>(samples[0].y) + static_cast<int32_t>(samples[1].y)) / 2;
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const int32_t yMax = (static_cast<int32_t>(samples[2].y) + static_cast<int32_t>(samples[3].y)) / 2;
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// Targets sit TARGET_MARGIN in from each edge (see getTargetPoint()), not at the screen
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// edges themselves - xLow/xHigh/yLow/yHigh are raw samples at those inset positions, not
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// at 0/width or 0/height. Extrapolate them out to the true edges so the saved range (which
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// lvgl_pointer.h maps onto the full [0, resolution) display range) lines up correctly
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// across the whole screen instead of being off by a margin's worth of scale and offset.
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const auto width = lv_obj_get_content_width(root);
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const auto height = lv_obj_get_content_height(root);
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const int32_t xSpan = static_cast<int32_t>(width) - 2 * TARGET_MARGIN;
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const int32_t ySpan = static_cast<int32_t>(height) - 2 * TARGET_MARGIN;
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if (xSpan <= 0 || ySpan <= 0) {
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lv_label_set_text(titleLabel, "Calibration Failed");
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lv_label_set_text(hintLabel, "Screen too small. Tap to close.");
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lv_obj_add_flag(target, LV_OBJ_FLAG_HIDDEN);
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setResult(Result::Error);
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return;
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}
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const int32_t xMin = xLow - (xHigh - xLow) * TARGET_MARGIN / xSpan;
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const int32_t xMax = xHigh + (xHigh - xLow) * TARGET_MARGIN / xSpan;
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const int32_t yMin = yLow - (yHigh - yLow) * TARGET_MARGIN / ySpan;
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const int32_t yMax = yHigh + (yHigh - yLow) * TARGET_MARGIN / ySpan;
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settings::touch::TouchCalibrationSettings settings = settings::touch::getDefault();
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settings.enabled = true;
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@@ -87,7 +112,7 @@ class TouchCalibrationApp final : public App {
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settings.yMin = yMin;
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settings.yMax = yMax;
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if ((xMax - xMin) < MIN_RANGE || (yMax - yMin) < MIN_RANGE || !settings::touch::isValid(settings)) {
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if (!settings::touch::isValid(settings)) {
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lv_label_set_text(titleLabel, "Calibration Failed");
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lv_label_set_text(hintLabel, "Range invalid. Tap to close.");
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lv_obj_add_flag(target, LV_OBJ_FLAG_HIDDEN);
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@@ -103,6 +128,20 @@ class TouchCalibrationApp final : public App {
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return;
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}
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LvglPointerCalibration calibration = {
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.x_min = xMin,
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.x_max = xMax,
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.y_min = yMin,
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.y_max = yMax,
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};
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lvgl_lock();
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auto* indev = lvgl_pointer_get_default();
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if (indev != nullptr) {
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lvgl_pointer_set_calibration(indev, &calibration);
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}
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lvgl_unlock();
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calibrationApplied = true;
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LOG_I(TAG, "Saved calibration x=[%d, %d] y=[%d, %d]", xMin, xMax, yMin, yMax);
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lv_label_set_text(titleLabel, "Calibration Complete");
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lv_label_set_text(hintLabel, "Touch anywhere to continue.");
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@@ -141,14 +180,36 @@ public:
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void onCreate(AppContext& app) override {
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(void)app;
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settings::touch::setRuntimeCalibrationEnabled(false);
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settings::touch::invalidateCache();
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// Clear any active calibration so the taps sampled below are raw, uncalibrated coordinates.
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lvgl_lock();
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auto* indev = lvgl_pointer_get_default();
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if (indev != nullptr) {
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lvgl_pointer_set_calibration(indev, nullptr);
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}
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lvgl_unlock();
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}
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void onDestroy(AppContext& app) override {
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(void)app;
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settings::touch::setRuntimeCalibrationEnabled(true);
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settings::touch::invalidateCache();
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// finishCalibration() already applied a new calibration on success. On cancel/failure,
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// restore whatever calibration was on disk before onCreate() cleared it above.
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if (calibrationApplied) {
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return;
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}
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settings::touch::TouchCalibrationSettings settings;
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lvgl_lock();
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auto* indev = lvgl_pointer_get_default();
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if (indev != nullptr && settings::touch::load(settings) && settings.enabled && settings::touch::isValid(settings)) {
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LvglPointerCalibration calibration = {
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.x_min = settings.xMin,
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.x_max = settings.xMax,
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.y_min = settings.yMin,
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.y_max = settings.yMax,
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};
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lvgl_pointer_set_calibration(indev, &calibration);
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}
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lvgl_unlock();
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}
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void onShow(AppContext& app, lv_obj_t* parent) override {
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@@ -196,9 +257,11 @@ public:
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extern const AppManifest manifest = {
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.appId = "TouchCalibration",
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.appName = "Touch Calibration",
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.appCategory = Category::System,
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.appFlags = AppManifest::Flags::HideStatusBar | AppManifest::Flags::Hidden,
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.appCategory = Category::Settings,
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.appFlags = AppManifest::Flags::HideStatusBar,
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.createApp = create<TouchCalibrationApp>
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};
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} // namespace tt::app::touchcalibration
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#endif // defined(CONFIG_TT_TOUCH_CALIBRATION_SUPPORTED)
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