cleanup and improvements

improved driver creation
fixed compile warnings in check.h
hello_world example is now working again with lvgl
This commit is contained in:
Ken Van Hoeylandt
2023-12-26 23:04:40 +01:00
parent 25b0aa09e2
commit 88c5c55be3
20 changed files with 138 additions and 108 deletions
+21 -18
View File
@@ -1,13 +1,11 @@
#include "nb_lvgl.h"
#include "nb_hardware.h"
#include <esp_check.h>
#include "nb_lvgli.h"
#include "nb_hardwarei.h"
#include <esp_lvgl_port.h>
#include <check.h>
static const char* TAG = "nb_lvgl";
nb_lvgl_t nb_lvgl_init(nb_hardware_t* platform) {
nb_lvgl_t lvgl;
nb_lvgl_t nb_lvgl_init(nb_hardware_t _Nonnull* hardware) {
const lvgl_port_cfg_t lvgl_cfg = {
.task_priority = 4,
.task_stack = 4096,
@@ -15,8 +13,10 @@ nb_lvgl_t nb_lvgl_init(nb_hardware_t* platform) {
.task_max_sleep_ms = 500,
.timer_period_ms = 5
};
furi_check(lvgl_port_init(&lvgl_cfg) == ESP_OK, "lvgl port init failed");
nb_display_t _Nonnull* display = platform->display;
nb_display_t _Nonnull* display = hardware->display;
// Add display
ESP_LOGD(TAG, "lvgl add display");
const lvgl_port_display_cfg_t disp_cfg = {
@@ -27,28 +27,31 @@ nb_lvgl_t nb_lvgl_init(nb_hardware_t* platform) {
.hres = display->horizontal_resolution,
.vres = display->vertical_resolution,
.monochrome = false,
/* Rotation values must be same as defined in driver */
// TODO: expose data from driver
.rotation = {
.swap_xy = false,
.mirror_x = true,
.mirror_y = false,
.mirror_x = display->mirror_x,
.mirror_y = display->mirror_y,
},
.flags = {
.buff_dma = true,
}
};
lvgl.disp = lvgl_port_add_disp(&disp_cfg);
lv_disp_t _Nonnull* disp = lvgl_port_add_disp(&disp_cfg);
lv_indev_t _Nullable* touch_indev = NULL;
// Add touch
if (platform->touch != NULL) {
if (hardware->touch != NULL) {
const lvgl_port_touch_cfg_t touch_cfg = {
.disp = lvgl.disp,
.handle = platform->touch->touch_handle,
.disp = disp,
.handle = hardware->touch->touch_handle,
};
lvgl.touch_indev = lvgl_port_add_touch(&touch_cfg);
furi_check(lvgl.touch_indev != NULL, "failed to add touch to lvgl");
touch_indev = lvgl_port_add_touch(&touch_cfg);
furi_check(touch_indev != NULL, "failed to add touch to lvgl");
}
return lvgl;
return (nb_lvgl_t) {
.disp = disp,
.touch_indev = touch_indev
};
}