Keyboard improvements (#240)

- Renamed various keyboard functions so it's easier to differentiate hardware versus software keyboard functionality
- Created `Tactility/lvgl/Keyboard.h` as a proxy  for the internal `Gui` service.
- Implemented `tt_lvgl_keyboard.h` in `TactilityC`.
This commit is contained in:
Ken Van Hoeylandt
2025-03-10 00:21:49 +01:00
committed by GitHub
parent 13d7e84ef3
commit 85a6ad3bbe
14 changed files with 274 additions and 130 deletions
+4 -3
View File
@@ -1,6 +1,7 @@
#include "Tactility/service/gui/Gui_i.h"
#include "Tactility/service/gui/Gui.h"
#include "Tactility/app/AppInstance.h"
#include "Tactility/lvgl/LvglSync.h"
#include "Tactility/lvgl/Statusbar.h"
#include "Tactility/lvgl/Style.h"
#include <Tactility/Check.h>
@@ -17,7 +18,7 @@ static lv_obj_t* createAppViews(Gui* gui, lv_obj_t* parent) {
lv_obj_set_width(child_container, LV_PCT(100));
lv_obj_set_flex_grow(child_container, 1);
if (keyboardIsEnabled()) {
if (softwareKeyboardIsEnabled()) {
gui->keyboard = lv_keyboard_create(parent);
lv_obj_add_flag(gui->keyboard, LV_OBJ_FLAG_HIDDEN);
} else {