Keyboard improvements (#240)

- Renamed various keyboard functions so it's easier to differentiate hardware versus software keyboard functionality
- Created `Tactility/lvgl/Keyboard.h` as a proxy  for the internal `Gui` service.
- Implemented `tt_lvgl_keyboard.h` in `TactilityC`.
This commit is contained in:
Ken Van Hoeylandt
2025-03-10 00:21:49 +01:00
committed by GitHub
parent 13d7e84ef3
commit 85a6ad3bbe
14 changed files with 274 additions and 130 deletions
+2 -2
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@@ -1,5 +1,5 @@
#include "Tactility/app/display/DisplaySettings.h"
#include "Tactility/lvgl/LvglKeypad.h"
#include "Tactility/lvgl/Keyboard.h"
#include "Tactility/hal/display/DisplayDevice.h"
#include "Tactility/hal/touch/TouchDevice.h"
@@ -68,7 +68,7 @@ static bool initKeyboard(const std::shared_ptr<hal::display::DisplayDevice>& dis
if (keyboard->start(display->getLvglDisplay())) {
lv_indev_t* keyboard_indev = keyboard->getLvglIndev();
lv_indev_set_user_data(keyboard_indev, keyboard.get());
tt::lvgl::keypad_set_indev(keyboard_indev);
tt::lvgl::hardware_keyboard_set_indev(keyboard_indev);
TT_LOG_I(TAG, "Keyboard started");
return true;
} else {
+44
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@@ -0,0 +1,44 @@
#include "Tactility/lvgl/Keyboard.h"
#include "Tactility/service/gui/Gui.h"
namespace tt::lvgl {
static lv_indev_t* keyboard_device = nullptr;
void software_keyboard_show(lv_obj_t* textarea) {
service::gui::softwareKeyboardShow(textarea);
}
void software_keyboard_hide() {
service::gui::softwareKeyboardHide();
}
bool software_keyboard_is_enabled() {
return service::gui::softwareKeyboardIsEnabled();
}
void software_keyboard_activate(lv_group_t* group) {
if (keyboard_device != nullptr) {
lv_indev_set_group(keyboard_device, group);
}
}
void software_keyboard_deactivate() {
if (keyboard_device != nullptr) {
lv_indev_set_group(keyboard_device, nullptr);
}
}
bool hardware_keyboard_is_available() {
return keyboard_device != nullptr;
}
void hardware_keyboard_set_indev(lv_indev_t* device) {
keyboard_device = device;
}
void keyboard_add_textarea(lv_obj_t* textarea) {
service::gui::keyboardAddTextArea(textarea);
}
}
-27
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@@ -1,27 +0,0 @@
#include "Tactility/lvgl/LvglKeypad.h"
namespace tt::lvgl {
static lv_indev_t* keyboard_device = nullptr;
bool keypad_is_available() {
return keyboard_device != nullptr;
}
void keypad_set_indev(lv_indev_t* device) {
keyboard_device = device;
}
void keypad_activate(lv_group_t* group) {
if (keyboard_device != nullptr) {
lv_indev_set_group(keyboard_device, group);
}
}
void keypad_deactivate() {
if (keyboard_device != nullptr) {
lv_indev_set_group(keyboard_device, nullptr);
}
}
} // namespace