Keyboard improvements (#240)
- Renamed various keyboard functions so it's easier to differentiate hardware versus software keyboard functionality - Created `Tactility/lvgl/Keyboard.h` as a proxy for the internal `Gui` service. - Implemented `tt_lvgl_keyboard.h` in `TactilityC`.
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@@ -1,5 +1,5 @@
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#include "Tactility/app/display/DisplaySettings.h"
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#include "Tactility/lvgl/LvglKeypad.h"
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#include "Tactility/lvgl/Keyboard.h"
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#include "Tactility/hal/display/DisplayDevice.h"
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#include "Tactility/hal/touch/TouchDevice.h"
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@@ -68,7 +68,7 @@ static bool initKeyboard(const std::shared_ptr<hal::display::DisplayDevice>& dis
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if (keyboard->start(display->getLvglDisplay())) {
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lv_indev_t* keyboard_indev = keyboard->getLvglIndev();
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lv_indev_set_user_data(keyboard_indev, keyboard.get());
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tt::lvgl::keypad_set_indev(keyboard_indev);
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tt::lvgl::hardware_keyboard_set_indev(keyboard_indev);
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TT_LOG_I(TAG, "Keyboard started");
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return true;
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} else {
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@@ -0,0 +1,44 @@
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#include "Tactility/lvgl/Keyboard.h"
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#include "Tactility/service/gui/Gui.h"
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namespace tt::lvgl {
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static lv_indev_t* keyboard_device = nullptr;
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void software_keyboard_show(lv_obj_t* textarea) {
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service::gui::softwareKeyboardShow(textarea);
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}
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void software_keyboard_hide() {
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service::gui::softwareKeyboardHide();
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}
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bool software_keyboard_is_enabled() {
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return service::gui::softwareKeyboardIsEnabled();
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}
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void software_keyboard_activate(lv_group_t* group) {
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if (keyboard_device != nullptr) {
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lv_indev_set_group(keyboard_device, group);
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}
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}
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void software_keyboard_deactivate() {
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if (keyboard_device != nullptr) {
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lv_indev_set_group(keyboard_device, nullptr);
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}
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}
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bool hardware_keyboard_is_available() {
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return keyboard_device != nullptr;
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}
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void hardware_keyboard_set_indev(lv_indev_t* device) {
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keyboard_device = device;
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}
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void keyboard_add_textarea(lv_obj_t* textarea) {
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service::gui::keyboardAddTextArea(textarea);
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}
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}
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@@ -1,27 +0,0 @@
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#include "Tactility/lvgl/LvglKeypad.h"
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namespace tt::lvgl {
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static lv_indev_t* keyboard_device = nullptr;
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bool keypad_is_available() {
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return keyboard_device != nullptr;
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}
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void keypad_set_indev(lv_indev_t* device) {
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keyboard_device = device;
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}
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void keypad_activate(lv_group_t* group) {
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if (keyboard_device != nullptr) {
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lv_indev_set_group(keyboard_device, group);
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}
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}
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void keypad_deactivate() {
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if (keyboard_device != nullptr) {
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lv_indev_set_group(keyboard_device, nullptr);
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}
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}
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} // namespace
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@@ -1,8 +1,8 @@
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#include "Tactility/service/gui/Gui_i.h"
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#include "Tactility/service/loader/Loader_i.h"
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#include "Tactility/service/gui/Gui.h"
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#include "Tactility/lvgl/LvglSync.h"
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#include "Tactility/lvgl/Style.h"
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#include "Tactility/lvgl/Statusbar.h"
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#include "Tactility/lvgl/Style.h"
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#include "Tactility/service/loader/Loader_i.h"
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#include <Tactility/Tactility.h>
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#include <Tactility/RtosCompat.h>
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@@ -1,6 +1,7 @@
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#include "Tactility/service/gui/Gui_i.h"
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#include "Tactility/service/gui/Gui.h"
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#include "Tactility/app/AppInstance.h"
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#include "Tactility/lvgl/LvglSync.h"
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#include "Tactility/lvgl/Statusbar.h"
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#include "Tactility/lvgl/Style.h"
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#include <Tactility/Check.h>
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@@ -17,7 +18,7 @@ static lv_obj_t* createAppViews(Gui* gui, lv_obj_t* parent) {
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lv_obj_set_width(child_container, LV_PCT(100));
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lv_obj_set_flex_grow(child_container, 1);
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if (keyboardIsEnabled()) {
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if (softwareKeyboardIsEnabled()) {
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gui->keyboard = lv_keyboard_create(parent);
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lv_obj_add_flag(gui->keyboard, LV_OBJ_FLAG_HIDDEN);
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} else {
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@@ -1,7 +1,7 @@
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#include "Tactility/lvgl/Keyboard.h"
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#include "Tactility/Check.h"
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#include "Tactility/service/gui/Gui_i.h"
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#include "Tactility/lvgl/LvglKeypad.h"
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#include "Tactility/lvgl/LvglSync.h"
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#include "Tactility/service/gui/Gui.h"
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#include <Tactility/TactilityConfig.h>
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@@ -11,19 +11,19 @@ extern Gui* gui;
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static void show_keyboard(lv_event_t* event) {
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lv_obj_t* target = lv_event_get_current_target_obj(event);
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keyboardShow(target);
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softwareKeyboardShow(target);
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lv_obj_scroll_to_view(target, LV_ANIM_ON);
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}
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static void hide_keyboard(TT_UNUSED lv_event_t* event) {
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keyboardHide();
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softwareKeyboardHide();
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}
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bool keyboardIsEnabled() {
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return !lvgl::keypad_is_available() || TT_CONFIG_FORCE_ONSCREEN_KEYBOARD;
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bool softwareKeyboardIsEnabled() {
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return !lvgl::hardware_keyboard_is_available() || TT_CONFIG_FORCE_ONSCREEN_KEYBOARD;
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}
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void keyboardShow(lv_obj_t* textarea) {
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void softwareKeyboardShow(lv_obj_t* textarea) {
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lock();
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if (gui->keyboard) {
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@@ -34,7 +34,7 @@ void keyboardShow(lv_obj_t* textarea) {
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unlock();
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}
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void keyboardHide() {
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void softwareKeyboardHide() {
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lock();
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if (gui->keyboard) {
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@@ -48,7 +48,7 @@ void keyboardAddTextArea(lv_obj_t* textarea) {
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lock();
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tt_check(lvgl::lock(0), "lvgl should already be locked before calling this method");
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if (keyboardIsEnabled()) {
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if (softwareKeyboardIsEnabled()) {
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lv_obj_add_event_cb(textarea, show_keyboard, LV_EVENT_FOCUSED, nullptr);
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lv_obj_add_event_cb(textarea, hide_keyboard, LV_EVENT_DEFOCUSED, nullptr);
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lv_obj_add_event_cb(textarea, hide_keyboard, LV_EVENT_READY, nullptr);
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@@ -57,7 +57,7 @@ void keyboardAddTextArea(lv_obj_t* textarea) {
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// lv_obj_t auto-remove themselves from the group when they are destroyed (last checked in LVGL 8.3)
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lv_group_add_obj(gui->keyboardGroup, textarea);
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lvgl::keypad_activate(gui->keyboardGroup);
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lvgl::software_keyboard_activate(gui->keyboardGroup);
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lvgl::unlock();
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unlock();
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