Thread and Timer converted to class (#81)
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85e26636a3
commit
854fefa1a1
@@ -7,6 +7,9 @@ set(CMAKE_CXX_COMPILER g++)
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file(GLOB_RECURSE TEST_SOURCES ${PROJECT_SOURCE_DIR}/*.cpp)
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add_executable(TactilityCoreTests EXCLUDE_FROM_ALL ${TEST_SOURCES})
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add_definitions(-D_Nullable=)
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add_definitions(-D_Nonnull=)
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target_include_directories(TactilityCoreTests PRIVATE
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${DOCTESTINC}
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)
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@@ -14,23 +14,23 @@ TEST_CASE("a mutex can block a thread") {
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auto* mutex = tt_mutex_alloc(MutexTypeNormal);
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tt_mutex_acquire(mutex, TtWaitForever);
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Thread* thread = thread_alloc_ex(
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Thread* thread = new Thread(
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"thread",
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1024,
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&thread_with_mutex_parameter,
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mutex
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);
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thread_start(thread);
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thread->start();
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delay_ms(5);
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CHECK_EQ(thread_get_state(thread), ThreadStateRunning);
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CHECK_EQ(thread->getState(), Thread::StateRunning);
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tt_mutex_release(mutex);
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delay_ms(5);
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CHECK_EQ(thread_get_state(thread), ThreadStateStopped);
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CHECK_EQ(thread->getState(), Thread::StateStopped);
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thread_join(thread);
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thread_free(thread);
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thread->join();
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delete thread;
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tt_mutex_free(mutex);
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}
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@@ -25,79 +25,79 @@ static int thread_with_return_code(void* parameter) {
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TEST_CASE("when a thread is started then its callback should be called") {
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bool has_called = false;
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auto* thread = thread_alloc_ex(
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auto* thread = new Thread(
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"immediate return task",
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4096,
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&immediate_return_thread,
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&has_called
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);
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CHECK(!has_called);
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thread_start(thread);
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thread_join(thread);
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thread_free(thread);
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thread->start();
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thread->join();
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delete thread;
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CHECK(has_called);
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}
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TEST_CASE("a thread can be started and stopped") {
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bool interrupted = false;
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auto* thread = thread_alloc_ex(
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auto* thread = new Thread(
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"interruptable thread",
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4096,
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&interruptable_thread,
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&interrupted
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);
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CHECK(thread);
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thread_start(thread);
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thread->start();
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interrupted = true;
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thread_join(thread);
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thread_free(thread);
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thread->join();
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delete thread;
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}
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TEST_CASE("thread id should only be set at when thread is started") {
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bool interrupted = false;
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auto* thread = thread_alloc_ex(
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auto* thread = new Thread(
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"interruptable thread",
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4096,
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&interruptable_thread,
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&interrupted
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);
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CHECK_EQ(thread_get_id(thread), nullptr);
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thread_start(thread);
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CHECK_NE(thread_get_id(thread), nullptr);
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CHECK_EQ(thread->getId(), nullptr);
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thread->start();
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CHECK_NE(thread->getId(), nullptr);
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interrupted = true;
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thread_join(thread);
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CHECK_EQ(thread_get_id(thread), nullptr);
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thread_free(thread);
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thread->join();
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CHECK_EQ(thread->getId(), nullptr);
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delete thread;
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}
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TEST_CASE("thread state should be correct") {
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bool interrupted = false;
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auto* thread = thread_alloc_ex(
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auto* thread = new Thread(
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"interruptable thread",
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4096,
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&interruptable_thread,
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&interrupted
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);
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CHECK_EQ(thread_get_state(thread), ThreadStateStopped);
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thread_start(thread);
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ThreadState state = thread_get_state(thread);
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CHECK((state == ThreadStateStarting || state == ThreadStateRunning));
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CHECK_EQ(thread->getState(), Thread::StateStopped);
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thread->start();
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Thread::State state = thread->getState();
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CHECK((state == Thread::StateStarting || state == Thread::StateRunning));
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interrupted = true;
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thread_join(thread);
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CHECK_EQ(thread_get_state(thread), ThreadStateStopped);
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thread_free(thread);
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thread->join();
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CHECK_EQ(thread->getState(), Thread::StateStopped);
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delete thread;
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}
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TEST_CASE("thread id should only be set at when thread is started") {
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int code = 123;
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auto* thread = thread_alloc_ex(
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auto* thread = new Thread(
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"return code",
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4096,
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&thread_with_return_code,
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&code
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);
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thread_start(thread);
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thread_join(thread);
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CHECK_EQ(thread_get_return_code(thread), code);
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thread_free(thread);
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thread->start();
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thread->join();
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CHECK_EQ(thread->getReturnCode(), code);
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delete thread;
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}
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@@ -16,24 +16,25 @@ static void timer_callback_with_counter(void* context) {
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TEST_CASE("a timer passes the context correctly") {
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int foo = 1;
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auto* timer = timer_alloc(&timer_callback_with_context, TimerTypeOnce, &foo);
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timer_start(timer, 1);
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auto* timer = new Timer(Timer::TypeOnce, &timer_callback_with_context, &foo);
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timer->start(1);
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delay_tick(10);
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timer_stop(timer);
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timer_free(timer);
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timer->stop();
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delete timer;
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CHECK_EQ(timer_callback_context, &foo);
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}
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TEST_CASE("TimerTypePeriodic timers can be stopped and restarted") {
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int counter = 0;
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auto* timer = timer_alloc(&timer_callback_with_counter, TimerTypePeriodic, &counter);
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timer_start(timer, 1);
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auto* timer = new Timer(Timer::TypePeriodic, &timer_callback_with_counter, &counter);
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timer->start(1);
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delay_tick(10);
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timer_stop(timer);
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timer->stop();
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timer->start(1);
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delay_tick(10);
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timer_stop(timer);
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timer_free(timer);
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timer->stop();
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delete timer;
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CHECK_GE(counter, 2);
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}
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@@ -41,24 +42,25 @@ TEST_CASE("TimerTypePeriodic timers can be stopped and restarted") {
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TEST_CASE("TimerTypePeriodic calls the callback periodically") {
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int counter = 0;
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int ticks_to_run = 10;
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auto* timer = timer_alloc(&timer_callback_with_counter, TimerTypePeriodic, &counter);
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timer_start(timer, 1);
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auto* timer = new Timer(Timer::TypePeriodic, &timer_callback_with_counter, &counter);
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timer->start(1);
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delay_tick(ticks_to_run);
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timer_stop(timer);
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timer_free(timer);
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timer->stop();
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delete timer;
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CHECK_EQ(counter, ticks_to_run);
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}
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TEST_CASE("restarting TimerTypeOnce timers has no effect") {
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TEST_CASE("restarting TimerTypeOnce timers calls the callback again") {
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int counter = 0;
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auto* timer = timer_alloc(&timer_callback_with_counter, TimerTypeOnce, &counter);
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timer_start(timer, 1);
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auto* timer = new Timer(Timer::TypeOnce, &timer_callback_with_counter, &counter);
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timer->start(1);
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delay_tick(10);
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timer_stop(timer);
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timer->stop();
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timer->start(1);
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delay_tick(10);
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timer_stop(timer);
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timer_free(timer);
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timer->stop();
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delete timer;
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CHECK_EQ(counter, 1);
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CHECK_EQ(counter, 2);
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}
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