Create TactilityFreertos subproject (#440)
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#include "doctest.h"
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#include <Tactility/Thread.h>
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using namespace tt;
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TEST_CASE("when a thread is started then its callback should be called") {
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bool has_called = false;
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auto* thread = new Thread(
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"immediate return task",
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4096,
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[&has_called]() {
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has_called = true;
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return 0;
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}
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);
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CHECK(!has_called);
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thread->start();
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thread->join();
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delete thread;
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CHECK(has_called);
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}
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TEST_CASE("a thread can be started and stopped") {
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bool interrupted = false;
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auto* thread = new Thread(
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"interruptable thread",
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4096,
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[&interrupted]() {
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while (!interrupted) {
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kernel::delayMillis(5);
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}
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return 0;
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}
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);
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CHECK(thread);
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thread->start();
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interrupted = true;
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thread->join();
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delete thread;
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}
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TEST_CASE("thread id should only be set at when thread is started") {
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bool interrupted = false;
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auto* thread = new Thread(
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"interruptable thread",
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4096,
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[&interrupted]() {
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while (!interrupted) {
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kernel::delayMillis(5);
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}
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return 0;
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}
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);
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CHECK_EQ(thread->getTaskHandle(), nullptr);
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thread->start();
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CHECK_NE(thread->getTaskHandle(), nullptr);
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interrupted = true;
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thread->join();
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CHECK_EQ(thread->getTaskHandle(), nullptr);
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delete thread;
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}
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TEST_CASE("thread state should be correct") {
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bool interrupted = false;
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auto* thread = new Thread(
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"interruptable thread",
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4096,
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[&interrupted]() {
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while (!interrupted) {
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kernel::delayMillis(5);
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}
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return 0;
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}
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);
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CHECK_EQ(thread->getState(), Thread::State::Stopped);
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thread->start();
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Thread::State state = thread->getState();
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CHECK((state == Thread::State::Starting || state == Thread::State::Running));
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interrupted = true;
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thread->join();
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CHECK_EQ(thread->getState(), Thread::State::Stopped);
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delete thread;
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}
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TEST_CASE("thread id should only be set at when thread is started") {
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int code = 123;
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auto* thread = new Thread(
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"return code",
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4096,
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[&code]() { return code; }
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);
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thread->start();
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thread->join();
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CHECK_EQ(thread->getReturnCode(), code);
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delete thread;
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}
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