Implement app streams: stdio for apps (#640)
Implement file IO for applications to facilitate text input/output capturing. Apps can now launch apps and: - Read their stdio output - Write to their stdio input
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include <stddef.h>
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#include <stdint.h>
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#include <sys/types.h>
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#include <tactility/error.h>
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#include <tactility/freertos/freertos.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** Which readiness condition to block for in AppFileOps::await(). */
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typedef enum {
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APP_FILE_WAIT_READABLE,
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APP_FILE_WAIT_WRITABLE,
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} AppFileWait;
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/** Bits returned by AppFileOps::poll(). */
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#define APP_FILE_READABLE (1u << 0)
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#define APP_FILE_WRITABLE (1u << 1)
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/**
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* Operations table for one kind of file-like object (stream, file, device, ...). Every function
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* takes the type-erased `object` a concrete AppFile instance was constructed with.
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*/
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struct AppFileOps {
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ssize_t (*read)(void* object, void* buffer, size_t size);
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ssize_t (*write)(void* object, const void* buffer, size_t size);
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error_t (*close)(void* object);
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error_t (*await)(void* object, AppFileWait wait, TickType_t timeout);
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/** @return bitmask of APP_FILE_READABLE / APP_FILE_WRITABLE. */
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uint32_t (*poll)(void* object);
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/** Optional (may be NULL). Called by app_fd_table_get_and_retain() atomically with the fd
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* lookup, before handing `object` to a caller about to dispatch into it, so a concurrent
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* teardown of `object` can wait for that dispatch to finish instead of racing it. The caller
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* calls release() once done, regardless of what the dispatched call returned. */
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void (*retain)(void* object);
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void (*release)(void* object);
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};
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/** A file-descriptor-table entry: an operations table paired with the object it operates on. */
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struct AppFile {
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const struct AppFileOps* ops;
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void* object;
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};
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#ifdef __cplusplus
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}
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#endif
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