Remove TactilityCore (#550)

This commit is contained in:
Ken Van Hoeylandt
2026-07-05 12:47:37 +02:00
committed by GitHub
parent dfaeb9a2d9
commit 66a4eb66d6
39 changed files with 10 additions and 807 deletions
+4 -7
View File
@@ -1,6 +1,4 @@
# CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
# README
## Project Overview
@@ -41,10 +39,10 @@ Tests use Doctest and run on simulator (POSIX) target only:
cmake -B buildsim -G Ninja
ninja -C buildsim build-tests
cd buildsim && ctest # run all tests
./buildsim/Tests/TactilityCore/TactilityCoreTests # run a single test suite
./buildsim/Tests/TactilityKernel/TactilityKernelTests
./buildsim/Tests/Tactility/TactilityTests
./buildsim/Tests/TactilityFreeRtos/TactilityFreeRtosTests
./buildsim/Tests/crypt-module/CryptModuleTests
```
## Architecture
@@ -52,10 +50,9 @@ cd buildsim && ctest # run all tests
### Layer Stack (bottom to top)
- **TactilityKernel** — C API kernel: device/driver/module lifecycle, concurrency primitives (thread, mutex, timer, dispatcher), filesystem, logging. Header convention: `<tactility/*.h>` (lowercase snake_case).
- **TactilityCore** — Former kernel subproject. Deprecated, replaced by TactilityKernel. Contains C++ utilities: Bundle (key-value data), string helpers, file I/O, crypto. Header convention: `<Tactility/*.h>` (UpperCamelCase).
- **TactilityFreeRtos** — Thin C++ wrappers around FreeRTOS primitives.
- **Tactility** — Main OS layer: app framework, service framework, HAL (deprecated, replaced by TactilityKernel), LVGL integration, networking and services (Wi-Fi, BLE, NTP, ESP-NOW), settings, i18n.
- **TactilityC** — C bindings (`tt_*.h`) for TactilityCore and Tactility subprojects, used by side-loaded ELF apps on ESP32. Deprecated, replaced by TactilityKernel.
- **TactilityC** — C bindings (`tt_*.h`) for Tactility, used by side-loaded ELF apps on ESP32. Deprecated, replaced by TactilityKernel.
- **Firmware** — Entry point (`app_main`).
### Device/Driver/Module System (kernel layer, C API)
@@ -135,7 +132,7 @@ User interfaces should scale well for everything between very large (e.g. 1280x7
Two conventions coexist; which one to use depends on the project layer:
- **C code** (TactilityKernel, drivers): `lower_snake_case` for files, functions, variables. `UpperCamelCase` for types. Files in `source/`, `include/`, `private/` directories.
- **C++ code** (TactilityCore, Tactility, apps, services): `UpperCamelCase` for files and types. `lowerCamelCase` for functions. Files in `Source/`, `Include/`, `Private/` directories.
- **C++ code** (Tactility, apps, services): `UpperCamelCase` for files and types. `lowerCamelCase` for functions. Files in `Source/`, `Include/`, `Private/` directories.
Formatting is enforced by `.clang-format` (LLVM-based, 4-space indent, no column limit).
Never throw exceptions — use return types for error handling. Use `enum class` over plain `enum`.