Implement posix app loading (#643)

- Added POSIX desktop support for SDK builds, application packaging, and integration testing.
- Added POSIX filesystem partitions and improved application path handling.
- Added simulator support for loading and running applications dynamically.
- Improved simulator task stack handling and display startup reliability.
- Improved simulator display scaling, resizing, high-DPI support, and pointer accuracy.
- Fixed LVGL timers and input polling on POSIX. (fixes simulator with Linux on some Intel graphics platforms)
- Standardized data paths across platforms.
- Logging now works via separate task: this allows apps to write to log without it affecting their stdout (for apps that output text as relevant date for other apps, like the File Selection app)
- Fixes for app stdio
This commit is contained in:
Ken Van Hoeylandt
2026-08-31 22:09:04 +02:00
committed by GitHub
parent d3656bcd3d
commit 643cbc3806
66 changed files with 2139 additions and 336 deletions
-9
View File
@@ -42,7 +42,6 @@ static error_t paths_get_data_root_path(char* out_path, size_t out_path_size) {
extern "C" {
error_t paths_get_data_path(char* out_path, size_t out_path_size) {
#ifdef ESP_PLATFORM
char root[64];
error_t error = paths_get_data_root_path(root, sizeof(root));
if (error != ERROR_NONE) {
@@ -53,14 +52,6 @@ error_t paths_get_data_path(char* out_path, size_t out_path_size) {
return ERROR_BUFFER_OVERFLOW;
}
return ERROR_NONE;
#else
const char* fixed_path = "data";
if (std::strlen(fixed_path) + 1 > out_path_size) {
return ERROR_BUFFER_OVERFLOW;
}
std::strcpy(out_path, fixed_path);
return ERROR_NONE;
#endif
}
} // extern "C"