Implement posix app loading (#643)
- Added POSIX desktop support for SDK builds, application packaging, and integration testing. - Added POSIX filesystem partitions and improved application path handling. - Added simulator support for loading and running applications dynamically. - Improved simulator task stack handling and display startup reliability. - Improved simulator display scaling, resizing, high-DPI support, and pointer accuracy. - Fixed LVGL timers and input polling on POSIX. (fixes simulator with Linux on some Intel graphics platforms) - Standardized data paths across platforms. - Logging now works via separate task: this allows apps to write to log without it affecting their stdout (for apps that output text as relevant date for other apps, like the File Selection app) - Fixes for app stdio
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#ifndef ESP_PLATFORM
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#include <Tactility/PartitionsPosix.h>
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#include <Tactility/MountPoints.h>
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#include <tactility/error.h>
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#include <tactility/filesystem/file_system.h>
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#include <tactility/log.h>
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#include <cerrno>
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#include <climits>
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#include <cstdlib>
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#include <cstring>
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namespace tt {
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constexpr auto* TAG = "Partitions";
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// region file_system stub
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// A plain host directory has no real mount/unmount step to perform - "mounted" here just tracks
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// whether file_system_remove()'s precondition (must be unmounted first) has been satisfied.
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struct DirectoryFsData {
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char path[PATH_MAX];
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bool mounted;
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};
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static DirectoryFsData system_fs_data;
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static DirectoryFsData data_fs_data;
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static FileSystem* system_fs = nullptr;
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static FileSystem* data_fs = nullptr;
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static error_t mount(void* data) {
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static_cast<DirectoryFsData*>(data)->mounted = true;
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return ERROR_NONE;
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}
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static error_t unmount(void* data) {
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static_cast<DirectoryFsData*>(data)->mounted = false;
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return ERROR_NONE;
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}
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static bool is_mounted(void* data) {
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return static_cast<DirectoryFsData*>(data)->mounted;
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}
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static error_t get_path(void* data, char* out_path, size_t out_path_size) {
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auto* fs_data = static_cast<DirectoryFsData*>(data);
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if (strlen(fs_data->path) >= out_path_size) {
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return ERROR_BUFFER_OVERFLOW;
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}
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strcpy(out_path, fs_data->path);
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return ERROR_NONE;
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}
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static const FileSystemApi directory_fs_api = {
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.mount = mount,
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.unmount = unmount,
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.is_mounted = is_mounted,
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.get_path = get_path,
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};
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// endregion file_system stub
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// relative_path is resolved against the process' current working directory (the simulator is
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// expected to run with Data/ as its working directory, so file::SYSTEM_PARTITION_NAME/
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// DATA_PARTITION_NAME here match file::MOUNT_POINT_SYSTEM/MOUNT_POINT_DATA).
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static FileSystem* registerDirectoryFs(const char* relativePath, DirectoryFsData* outData) {
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if (realpath(relativePath, outData->path) == nullptr) {
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LOG_E(TAG, "Failed to resolve '%s' to an absolute path: %s", relativePath, strerror(errno));
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return nullptr;
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}
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outData->mounted = true;
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return file_system_add(&directory_fs_api, outData);
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}
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static void unregisterDirectoryFs(FileSystem* fs) {
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if (fs == nullptr) {
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return;
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}
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file_system_unmount(fs);
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file_system_remove(fs);
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}
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bool initPartitionsPosix() {
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system_fs = registerDirectoryFs(file::SYSTEM_PARTITION_NAME, &system_fs_data);
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if (system_fs == nullptr) {
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return false;
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}
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data_fs = registerDirectoryFs(file::DATA_PARTITION_NAME, &data_fs_data);
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if (data_fs == nullptr) {
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unregisterDirectoryFs(system_fs);
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system_fs = nullptr;
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return false;
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}
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return true;
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}
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} // namespace
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#endif // ESP_PLATFORM
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