Implement posix app loading (#643)
- Added POSIX desktop support for SDK builds, application packaging, and integration testing. - Added POSIX filesystem partitions and improved application path handling. - Added simulator support for loading and running applications dynamically. - Improved simulator task stack handling and display startup reliability. - Improved simulator display scaling, resizing, high-DPI support, and pointer accuracy. - Fixed LVGL timers and input polling on POSIX. (fixes simulator with Linux on some Intel graphics platforms) - Standardized data paths across platforms. - Logging now works via separate task: this allows apps to write to log without it affecting their stdout (for apps that output text as relevant date for other apps, like the File Selection app) - Fixes for app stdio
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@@ -18,7 +18,11 @@ std::vector<dirent> getFileSystemDirents() {
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if (!file_system_is_mounted(fs)) return true;
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char path[128];
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if (file_system_get_path(fs, path, sizeof(path)) != ERROR_NONE) return true;
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auto mount_name = std::string(path).substr(1);
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// ESP32 mount paths are short names ("/system"); POSIX file systems can return a full
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// absolute host path instead, so take the last path component either way.
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auto path_str = std::string(path);
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auto slash_pos = path_str.find_last_of('/');
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auto mount_name = slash_pos == std::string::npos ? path_str : path_str.substr(slash_pos + 1);
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if (!config::SHOW_SYSTEM_PARTITION && mount_name.starts_with(SYSTEM_PARTITION_NAME)) return true;
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auto dir_entry = dirent {
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.d_ino = 2,
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