Implement posix app loading (#643)
- Added POSIX desktop support for SDK builds, application packaging, and integration testing. - Added POSIX filesystem partitions and improved application path handling. - Added simulator support for loading and running applications dynamically. - Improved simulator task stack handling and display startup reliability. - Improved simulator display scaling, resizing, high-DPI support, and pointer accuracy. - Fixed LVGL timers and input polling on POSIX. (fixes simulator with Linux on some Intel graphics platforms) - Standardized data paths across platforms. - Logging now works via separate task: this allows apps to write to log without it affecting their stdout (for apps that output text as relevant date for other apps, like the File Selection app) - Fixes for app stdio
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// SPDX-License-Identifier: Apache-2.0
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#include <app/scheduler.h>
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#include <cstdint>
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// Deliberately not linked against app-module: app_scheduler_current_app_id() stays an undefined
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// symbol in this .so, resolved at dlopen() time against the loading process's own copy. Proves
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// app-posix-module's loader lets a loaded app call straight back into Tactility without linking
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// its own copy of it.
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extern "C" int32_t main(int, char*[]) {
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return static_cast<int32_t>(app_scheduler_current_app_id());
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}
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