Implement posix app loading (#643)

- Added POSIX desktop support for SDK builds, application packaging, and integration testing.
- Added POSIX filesystem partitions and improved application path handling.
- Added simulator support for loading and running applications dynamically.
- Improved simulator task stack handling and display startup reliability.
- Improved simulator display scaling, resizing, high-DPI support, and pointer accuracy.
- Fixed LVGL timers and input polling on POSIX. (fixes simulator with Linux on some Intel graphics platforms)
- Standardized data paths across platforms.
- Logging now works via separate task: this allows apps to write to log without it affecting their stdout (for apps that output text as relevant date for other apps, like the File Selection app)
- Fixes for app stdio
This commit is contained in:
Ken Van Hoeylandt
2026-08-31 22:09:04 +02:00
committed by GitHub
parent d3656bcd3d
commit 643cbc3806
66 changed files with 2139 additions and 336 deletions
+12
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// SPDX-License-Identifier: Apache-2.0
#include <app/scheduler.h>
#include <cstdint>
// Deliberately not linked against app-module: app_scheduler_current_app_id() stays an undefined
// symbol in this .so, resolved at dlopen() time against the loading process's own copy. Proves
// app-posix-module's loader lets a loaded app call straight back into Tactility without linking
// its own copy of it.
extern "C" int32_t main(int, char*[]) {
return static_cast<int32_t>(app_scheduler_current_app_id());
}