Implement posix app loading (#643)
- Added POSIX desktop support for SDK builds, application packaging, and integration testing. - Added POSIX filesystem partitions and improved application path handling. - Added simulator support for loading and running applications dynamically. - Improved simulator task stack handling and display startup reliability. - Improved simulator display scaling, resizing, high-DPI support, and pointer accuracy. - Fixed LVGL timers and input polling on POSIX. (fixes simulator with Linux on some Intel graphics platforms) - Standardized data paths across platforms. - Logging now works via separate task: this allows apps to write to log without it affecting their stdout (for apps that output text as relevant date for other apps, like the File Selection app) - Fixes for app stdio
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cmake_minimum_required(VERSION 3.20)
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include("${CMAKE_CURRENT_LIST_DIR}/../../Buildscripts/module.cmake")
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file(GLOB_RECURSE SOURCE_FILES "source/*.c*")
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tactility_add_module(app-posix-module
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SRCS ${SOURCE_FILES}
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INCLUDE_DIRS include/
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REQUIRES TactilityKernel app-module service-module
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PRIV_REQUIRES ${CMAKE_DL_LIBS}
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)
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# Baked in at compile time, mirroring ESP32's CONFIG_IDF_TARGET - names the installed-app binary
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# (e.g. "elf/posix-x86_64.so") this Tactility process's own architecture can dlopen(), letting one
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# .app package bundle a variant per posix architecture, same as one .app bundles a .elf per chip.
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target_compile_definitions(app-posix-module PRIVATE "TACTILITY_POSIX_ARCH=\"${CMAKE_SYSTEM_PROCESSOR}\"")
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