Implement posix app loading (#643)

- Added POSIX desktop support for SDK builds, application packaging, and integration testing.
- Added POSIX filesystem partitions and improved application path handling.
- Added simulator support for loading and running applications dynamically.
- Improved simulator task stack handling and display startup reliability.
- Improved simulator display scaling, resizing, high-DPI support, and pointer accuracy.
- Fixed LVGL timers and input polling on POSIX. (fixes simulator with Linux on some Intel graphics platforms)
- Standardized data paths across platforms.
- Logging now works via separate task: this allows apps to write to log without it affecting their stdout (for apps that output text as relevant date for other apps, like the File Selection app)
- Fixes for app stdio
This commit is contained in:
Ken Van Hoeylandt
2026-08-31 22:09:04 +02:00
committed by GitHub
parent d3656bcd3d
commit 643cbc3806
66 changed files with 2139 additions and 336 deletions
+1 -1
View File
@@ -29,7 +29,7 @@ static Driver* const simulator_drivers[] = {
// These devices have no real bus to attach to (SDL has no notion of one), but every non-root
// device is still expected to have a parent (see Device::parent) - they're parented to root once
// it's available below.
static const SdlDisplayConfig sdl_display_config = { 320, 240 };
static const SdlDisplayConfig sdl_display_config = { 640, 480 };
static Device sdl_display_device {};
static Device sdl_pointer_device {};
static Device sdl_keyboard_device {};