Implement posix app loading (#643)
- Added POSIX desktop support for SDK builds, application packaging, and integration testing. - Added POSIX filesystem partitions and improved application path handling. - Added simulator support for loading and running applications dynamically. - Improved simulator task stack handling and display startup reliability. - Improved simulator display scaling, resizing, high-DPI support, and pointer accuracy. - Fixed LVGL timers and input polling on POSIX. (fixes simulator with Linux on some Intel graphics platforms) - Standardized data paths across platforms. - Logging now works via separate task: this allows apps to write to log without it affecting their stdout (for apps that output text as relevant date for other apps, like the File Selection app) - Fixes for app stdio
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@@ -1,6 +1,8 @@
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include <SDL2/SDL.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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@@ -12,6 +14,22 @@ struct SdlDisplayConfig {
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uint16_t vertical_resolution;
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};
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/**
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* @return the display's renderer, or NULL if the display hasn't drawn its first frame yet
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* (see sdl_display_lazy_init() in sdl_display.cpp). Used by sdl_input.cpp to map window
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* coordinates back to the fixed logical resolution the renderer scales to fit the window.
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*/
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SDL_Renderer* sdl_display_get_renderer(void);
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/**
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* @brief Re-presents the already-drawn frame at the renderer's current scale. Call this when the
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* window is resized: the window size change alone doesn't make SDL re-blit the last frame at
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* the new scale until something calls SDL_RenderPresent() again, and LVGL won't do that on
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* its own since nothing it's tracking actually changed. No-op if the display hasn't drawn its
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* first frame yet.
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*/
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void sdl_display_present_now(void);
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#ifdef __cplusplus
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}
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#endif
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