Implement posix app loading (#643)
- Added POSIX desktop support for SDK builds, application packaging, and integration testing. - Added POSIX filesystem partitions and improved application path handling. - Added simulator support for loading and running applications dynamically. - Improved simulator task stack handling and display startup reliability. - Improved simulator display scaling, resizing, high-DPI support, and pointer accuracy. - Fixed LVGL timers and input polling on POSIX. (fixes simulator with Linux on some Intel graphics platforms) - Standardized data paths across platforms. - Logging now works via separate task: this allows apps to write to log without it affecting their stdout (for apps that output text as relevant date for other apps, like the File Selection app) - Fixes for app stdio
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@@ -0,0 +1,51 @@
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function(tactility_project)
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endfunction()
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function(_tactility_project)
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endfunction()
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macro(tactility_project_pre project_name)
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endmacro()
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macro(tactility_project_post project_name)
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# The app's own library target is defined in a subdirectory (e.g. "main"); without this it
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# would land nested under that subdirectory instead of directly in the build dir.
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
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# Mirrors the ESP-IDF "TactilitySDK" component (Buildscripts/TactilitySDK/CMakeLists.txt):
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# apps link against this single target instead of listing SDK include dirs themselves.
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# Posix apps are dlopen()ed into a running Tactility process (see app-posix-module) and
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# resolve symbols against Tactility's own copies at load time, so headers are all they need
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# at compile time - no libraries to link.
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add_library(TactilitySDK INTERFACE)
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target_include_directories(TactilitySDK INTERFACE
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${TACTILITY_SDK_PATH}/Modules/app-module/include
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${TACTILITY_SDK_PATH}/Modules/crypt-module/include
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${TACTILITY_SDK_PATH}/Modules/gps-module/include
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${TACTILITY_SDK_PATH}/Modules/lvgl-module/include
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${TACTILITY_SDK_PATH}/Modules/lvgl-window-manager-module/include
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${TACTILITY_SDK_PATH}/Modules/service-module/include
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${TACTILITY_SDK_PATH}/Libraries/TactilityKernel/include
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${TACTILITY_SDK_PATH}/Libraries/lvgl/include
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${TACTILITY_SDK_PATH}/Libraries/FreeRTOS-Kernel/include
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${TACTILITY_SDK_PATH}/Libraries/FreeRTOS-Kernel/portable/ThirdParty/GCC/Posix
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${TACTILITY_SDK_PATH}/Libraries/FreeRTOS-Kernel/portable/ThirdParty/GCC/Posix/utils
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)
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target_compile_definitions(TactilitySDK INTERFACE LV_LVGL_H_INCLUDE_SIMPLE)
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# ESP-IDF's project() auto-discovers the "main" component; plain CMake doesn't.
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add_subdirectory(main)
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endmacro()
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macro(tactility_component_register)
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cmake_parse_arguments(TT_COMPONENT "" "" "SRCS;INCLUDE_DIRS;REQUIRES;PRIV_REQUIRES" ${ARGN})
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# Must be a SHARED object, not a -pie executable: glibc's dlopen() unconditionally refuses
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# any ET_DYN carrying the DF_1_PIE flag ("cannot dynamically load position-independent
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# executable"), regardless of whether it has a dynamic-linker segment - verified empirically.
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add_library(${PROJECT_NAME} SHARED ${TT_COMPONENT_SRCS})
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target_link_libraries(${PROJECT_NAME} PRIVATE TactilitySDK)
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set_target_properties(${PROJECT_NAME} PROPERTIES POSITION_INDEPENDENT_CODE ON)
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if (TT_COMPONENT_INCLUDE_DIRS)
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target_include_directories(${PROJECT_NAME} PRIVATE ${TT_COMPONENT_INCLUDE_DIRS})
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endif ()
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endmacro()
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