Align board project names with board ids (#399)
To avoid keeping track of a list that maps board project names to board ids. Because of this change, we don't have to manually edit `boards.cmake` anymore when adding a new board.
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#pragma once
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#include "SdlTouch.h"
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#include <Tactility/hal/display/DisplayDevice.h>
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/** Hack: variable comes from LvglTask.cpp */
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extern lv_disp_t* displayHandle;
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class SdlDisplay final : public tt::hal::display::DisplayDevice {
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public:
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std::string getName() const override { return "SDL Display"; }
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std::string getDescription() const override { return ""; }
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bool start() override { return true; }
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bool stop() override { tt_crash("Not supported"); }
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bool supportsLvgl() const override { return true; }
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bool startLvgl() override { return displayHandle != nullptr; }
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bool stopLvgl() override { tt_crash("Not supported"); }
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lv_display_t* _Nullable getLvglDisplay() const override { return displayHandle; }
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std::shared_ptr<tt::hal::touch::TouchDevice> _Nullable getTouchDevice() override { return std::make_shared<SdlTouch>(); }
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bool supportsDisplayDriver() const override { return false; }
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std::shared_ptr<tt::hal::display::DisplayDriver> _Nullable getDisplayDriver() override { return nullptr; }
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};
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