Performance improvements (#203)
- Use DMA buffers for drawing - Fix for draw buffer sizes - Reduced rendering refresh interval - Removed custom icons from wifi app to fix scroll performance issue
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@@ -3,8 +3,6 @@
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#include "UnPhoneTouch.h"
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#include <Tactility/Log.h>
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#include <Tactility/TactilityCore.h>
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#include "UnPhoneFeatures.h"
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#include "esp_err.h"
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#include "hx8357/disp_spi.h"
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@@ -30,15 +28,13 @@ bool UnPhoneDisplay::start() {
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lv_display_set_color_format(displayHandle, LV_COLOR_FORMAT_NATIVE);
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// TODO malloc to use SPIRAM
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buffer1 = (uint8_t*)heap_caps_malloc(BUFFER_SIZE, MALLOC_CAP_SPIRAM);
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buffer2 = (uint8_t*)heap_caps_malloc(BUFFER_SIZE, MALLOC_CAP_SPIRAM);
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assert(buffer1 != nullptr);
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assert(buffer2 != nullptr);
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buffer = (uint8_t*)heap_caps_malloc(BUFFER_SIZE, MALLOC_CAP_DMA);
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assert(buffer != nullptr);
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lv_display_set_buffers(
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displayHandle,
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buffer1,
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buffer2,
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buffer,
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nullptr,
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BUFFER_SIZE,
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LV_DISPLAY_RENDER_MODE_PARTIAL
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);
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@@ -61,10 +57,8 @@ bool UnPhoneDisplay::stop() {
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lv_display_delete(displayHandle);
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displayHandle = nullptr;
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heap_caps_free(buffer1);
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heap_caps_free(buffer2);
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buffer1 = nullptr;
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buffer2 = nullptr;
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heap_caps_free(buffer);
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buffer = nullptr;
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return true;
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}
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