Performance improvements (#203)
- Use DMA buffers for drawing - Fix for draw buffer sizes - Reduced rendering refresh interval - Removed custom icons from wifi app to fix scroll performance issue
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@@ -138,8 +138,8 @@ bool TdeckDisplay::start() {
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.io_handle = ioHandle,
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.panel_handle = panelHandle,
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.control_handle = nullptr,
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.buffer_size = TDECK_LCD_HORIZONTAL_RESOLUTION * TDECK_LCD_DRAW_BUFFER_HEIGHT * (TDECK_LCD_BITS_PER_PIXEL / 8),
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.double_buffer = true, // Disable to free up SPIRAM
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.buffer_size = TDECK_LCD_HORIZONTAL_RESOLUTION * TDECK_LCD_DRAW_BUFFER_HEIGHT,
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.double_buffer = false, // Disable to free up memory
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.trans_size = 0,
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.hres = TDECK_LCD_HORIZONTAL_RESOLUTION,
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.vres = TDECK_LCD_VERTICAL_RESOLUTION,
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@@ -151,8 +151,8 @@ bool TdeckDisplay::start() {
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},
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.color_format = LV_COLOR_FORMAT_RGB565,
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.flags = {
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.buff_dma = false,
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.buff_spiram = true,
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.buff_dma = true,
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.buff_spiram = false,
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.sw_rotate = false,
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.swap_bytes = false,
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.full_refresh = false,
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