implemented furi from flipper zero
added cmsis_core, furi, mlib and nanobake implemented basic app structure from furi implemented basic placeholder apps
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@@ -0,0 +1,338 @@
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/**
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* @file thread.h
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* Furi: Furi Thread API
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*/
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#pragma once
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#include "base.h"
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#include "common_defines.h"
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#include <stdint.h>
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#include <stddef.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** FuriThreadState */
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typedef enum {
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FuriThreadStateStopped,
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FuriThreadStateStarting,
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FuriThreadStateRunning,
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} FuriThreadState;
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/** FuriThreadPriority */
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typedef enum {
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FuriThreadPriorityNone = 0, /**< Uninitialized, choose system default */
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FuriThreadPriorityIdle = 1, /**< Idle priority */
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FuriThreadPriorityLowest = 14, /**< Lowest */
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FuriThreadPriorityLow = 15, /**< Low */
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FuriThreadPriorityNormal = 16, /**< Normal */
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FuriThreadPriorityHigh = 17, /**< High */
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FuriThreadPriorityHighest = 18, /**< Highest */
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FuriThreadPriorityIsr =
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(FURI_CONFIG_THREAD_MAX_PRIORITIES - 1), /**< Deferred ISR (highest possible) */
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} FuriThreadPriority;
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/** FuriThread anonymous structure */
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typedef struct FuriThread FuriThread;
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/** FuriThreadId proxy type to OS low level functions */
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typedef void* FuriThreadId;
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/** FuriThreadCallback Your callback to run in new thread
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* @warning never use osThreadExit in FuriThread
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*/
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typedef int32_t (*FuriThreadCallback)(void* context);
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/** Write to stdout callback
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* @param data pointer to data
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* @param size data size @warning your handler must consume everything
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*/
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typedef void (*FuriThreadStdoutWriteCallback)(const char* data, size_t size);
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/** FuriThread state change callback called upon thread state change
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* @param state new thread state
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* @param context callback context
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*/
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typedef void (*FuriThreadStateCallback)(FuriThreadState state, void* context);
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/** Allocate FuriThread
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*
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* @return FuriThread instance
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*/
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FuriThread* furi_thread_alloc();
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/** Allocate FuriThread, shortcut version
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*
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* @param name
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* @param stack_size
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* @param callback
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* @param context
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* @return FuriThread*
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*/
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FuriThread* furi_thread_alloc_ex(
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const char* name,
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uint32_t stack_size,
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FuriThreadCallback callback,
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void* context);
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/** Release FuriThread
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*
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* @warning see furi_thread_join
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*
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* @param thread FuriThread instance
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*/
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void furi_thread_free(FuriThread* thread);
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/** Set FuriThread name
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*
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* @param thread FuriThread instance
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* @param name string
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*/
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void furi_thread_set_name(FuriThread* thread, const char* name);
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/**
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* @brief Set FuriThread appid
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* Technically, it is like a "process id", but it is not a system-wide unique identifier.
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* All threads spawned by the same app will have the same appid.
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*
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* @param thread
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* @param appid
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*/
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void furi_thread_set_appid(FuriThread* thread, const char* appid);
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/** Mark thread as service
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* The service cannot be stopped or removed, and cannot exit from the thread body
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*
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* @param thread
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*/
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void furi_thread_mark_as_service(FuriThread* thread);
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/** Set FuriThread stack size
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*
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* @param thread FuriThread instance
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* @param stack_size stack size in bytes
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*/
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void furi_thread_set_stack_size(FuriThread* thread, size_t stack_size);
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/** Set FuriThread callback
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*
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* @param thread FuriThread instance
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* @param callback FuriThreadCallback, called upon thread run
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*/
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void furi_thread_set_callback(FuriThread* thread, FuriThreadCallback callback);
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/** Set FuriThread context
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*
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* @param thread FuriThread instance
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* @param context pointer to context for thread callback
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*/
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void furi_thread_set_context(FuriThread* thread, void* context);
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/** Set FuriThread priority
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*
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* @param thread FuriThread instance
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* @param priority FuriThreadPriority value
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*/
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void furi_thread_set_priority(FuriThread* thread, FuriThreadPriority priority);
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/** Set current thread priority
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*
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* @param priority FuriThreadPriority value
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*/
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void furi_thread_set_current_priority(FuriThreadPriority priority);
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/** Get current thread priority
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*
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* @return FuriThreadPriority value
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*/
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FuriThreadPriority furi_thread_get_current_priority();
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/** Set FuriThread state change callback
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*
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* @param thread FuriThread instance
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* @param callback state change callback
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*/
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void furi_thread_set_state_callback(FuriThread* thread, FuriThreadStateCallback callback);
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/** Set FuriThread state change context
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*
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* @param thread FuriThread instance
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* @param context pointer to context
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*/
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void furi_thread_set_state_context(FuriThread* thread, void* context);
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/** Get FuriThread state
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*
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* @param thread FuriThread instance
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*
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* @return thread state from FuriThreadState
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*/
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FuriThreadState furi_thread_get_state(FuriThread* thread);
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/** Start FuriThread
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*
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* @param thread FuriThread instance
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*/
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void furi_thread_start(FuriThread* thread);
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/** Join FuriThread
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*
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* @warning Use this method only when CPU is not busy(Idle task receives
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* control), otherwise it will wait forever.
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*
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* @param thread FuriThread instance
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*
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* @return bool
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*/
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bool furi_thread_join(FuriThread* thread);
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/** Get FreeRTOS FuriThreadId for FuriThread instance
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*
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* @param thread FuriThread instance
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*
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* @return FuriThreadId or NULL
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*/
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FuriThreadId furi_thread_get_id(FuriThread* thread);
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/** Enable heap tracing
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*
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* @param thread FuriThread instance
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*/
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void furi_thread_enable_heap_trace(FuriThread* thread);
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/** Disable heap tracing
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*
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* @param thread FuriThread instance
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*/
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void furi_thread_disable_heap_trace(FuriThread* thread);
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/** Get thread heap size
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*
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* @param thread FuriThread instance
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*
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* @return size in bytes
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*/
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size_t furi_thread_get_heap_size(FuriThread* thread);
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/** Get thread return code
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*
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* @param thread FuriThread instance
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*
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* @return return code
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*/
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int32_t furi_thread_get_return_code(FuriThread* thread);
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/** Thread related methods that doesn't involve FuriThread directly */
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/** Get FreeRTOS FuriThreadId for current thread
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*
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* @param thread FuriThread instance
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*
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* @return FuriThreadId or NULL
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*/
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FuriThreadId furi_thread_get_current_id();
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/** Get FuriThread instance for current thread
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*
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* @return pointer to FuriThread or NULL if this thread doesn't belongs to Furi
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*/
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FuriThread* furi_thread_get_current();
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/** Return control to scheduler */
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void furi_thread_yield();
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uint32_t furi_thread_flags_set(FuriThreadId thread_id, uint32_t flags);
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uint32_t furi_thread_flags_clear(uint32_t flags);
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uint32_t furi_thread_flags_get(void);
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uint32_t furi_thread_flags_wait(uint32_t flags, uint32_t options, uint32_t timeout);
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/**
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* @brief Enumerate threads
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*
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* @param thread_array array of FuriThreadId, where thread ids will be stored
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* @param array_items array size
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* @return uint32_t threads count
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*/
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uint32_t furi_thread_enumerate(FuriThreadId* thread_array, uint32_t array_items);
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/**
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* @brief Get thread name
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*
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* @param thread_id
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* @return const char* name or NULL
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*/
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const char* furi_thread_get_name(FuriThreadId thread_id);
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/**
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* @brief Get thread appid
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*
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* @param thread_id
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* @return const char* appid
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*/
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const char* furi_thread_get_appid(FuriThreadId thread_id);
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/**
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* @brief Get thread stack watermark
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*
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* @param thread_id
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* @return uint32_t
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*/
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uint32_t furi_thread_get_stack_space(FuriThreadId thread_id);
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/** Get STDOUT callback for thead
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*
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* @return STDOUT callback
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*/
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FuriThreadStdoutWriteCallback furi_thread_get_stdout_callback();
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/** Set STDOUT callback for thread
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*
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* @param callback callback or NULL to clear
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*/
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void furi_thread_set_stdout_callback(FuriThreadStdoutWriteCallback callback);
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/** Write data to buffered STDOUT
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*
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* @param data input data
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* @param size input data size
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*
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* @return size_t written data size
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*/
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size_t furi_thread_stdout_write(const char* data, size_t size);
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/** Flush data to STDOUT
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*
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* @return int32_t error code
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*/
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int32_t furi_thread_stdout_flush();
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/** Suspend thread
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*
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* @param thread_id thread id
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*/
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void furi_thread_suspend(FuriThreadId thread_id);
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/** Resume thread
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*
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* @param thread_id thread id
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*/
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void furi_thread_resume(FuriThreadId thread_id);
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/** Get thread suspended state
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*
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* @param thread_id thread id
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* @return true if thread is suspended
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*/
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bool furi_thread_is_suspended(FuriThreadId thread_id);
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bool furi_thread_mark_is_service(FuriThreadId thread_id);
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#ifdef __cplusplus
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}
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#endif
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