Add macOS simulator build to pipelines (#162)
- GitHub actions changed to build simulator on macOS (it's broken, but at least we get a good code portability check for now!) - `Buildscripts/` shell scripts updated to use `/bin/sh` so it works on macOS too - Various includes fixed in various subprojects so the code is more portable
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@@ -1,14 +0,0 @@
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#include "lvgl/Lvgl.h"
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#include "Check.h"
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namespace tt::lvgl {
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hal::Display* getDisplay() {
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auto* lvgl_display = lv_display_get_default();
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tt_assert(lvgl_display != nullptr);
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auto* hal_display = (tt::hal::Display*)lv_display_get_user_data(lvgl_display);
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tt_assert(hal_display != nullptr);
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return hal_display;
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}
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}
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