Add macOS simulator build to pipelines (#162)

- GitHub actions changed to build simulator on macOS (it's broken, but at least we get a good code portability check for now!)
- `Buildscripts/` shell scripts updated to use `/bin/sh` so it works on macOS too
- Various includes fixed in various subprojects so the code is more portable
This commit is contained in:
Ken Van Hoeylandt
2025-01-12 17:48:59 +01:00
committed by GitHub
parent 431fa84ffb
commit 5d189fe5a3
20 changed files with 38 additions and 22 deletions
-1
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@@ -1,7 +1,6 @@
#include "FileUtils.h"
#include "TactilityCore.h"
#include <cstring>
#include <bits/stdc++.h>
#include <StringUtils.h>
namespace tt::app::files {
+2 -2
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@@ -1,4 +1,3 @@
#include <cstring>
#include "app/alertdialog/AlertDialog.h"
#include "app/imageviewer/ImageViewer.h"
#include "app/inputdialog/InputDialog.h"
@@ -11,7 +10,8 @@
#include "Tactility.h"
#include "View.h"
#include "StringUtils.h"
#include <filesystem>
#include <cstring>
#include <unistd.h>
#define TAG "files_app"
@@ -3,6 +3,7 @@
#include "StringUtils.h"
#include <iomanip>
#include <vector>
#include <sstream>
namespace tt::app::i2cscanner {
+1 -1
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@@ -5,7 +5,7 @@
#include "hal/Touch.h"
#include "hal/Keyboard.h"
#include "lvgl/LvglKeypad.h"
#include "lvgl/Lvgl.h"
#include "lvgl/LvglDisplay.h"
#include "kernel/SystemEvents.h"
namespace tt::lvgl {
@@ -1,4 +1,4 @@
#include "lvgl/Lvgl.h"
#include "lvgl/LvglDisplay.h"
#include "Check.h"
namespace tt::lvgl {