Add macOS simulator build to pipelines (#162)
- GitHub actions changed to build simulator on macOS (it's broken, but at least we get a good code portability check for now!) - `Buildscripts/` shell scripts updated to use `/bin/sh` so it works on macOS too - Various includes fixed in various subprojects so the code is more portable
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#!/bin/bash
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#!/bin/sh
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# Usage:
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# flash.sh [port]
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#!/bin/bash
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#!/bin/sh
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function build() {
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Buildscripts/build.sh $1
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#!/bin/bash
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#!/bin/sh
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#
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# Usage: build.sh [boardname]
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#!/bin/bash
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#!/bin/sh
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#
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# Description: Releases the current build files as an SDK in release/TactilitySDK
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#!/usr/bin/bash
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#!/bin/sh
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#
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# Usage: release-sdk.sh [target_path]
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#!/usr/bin/bash
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#!/bin/sh
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#
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# Usage: release-simulator.sh [builddir] [target_path]
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#!/bin/bash
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#!/bin/sh
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#
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# Usage: release.sh [boardname]
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#!/bin/bash
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#!/bin/sh
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cmake -S ./ -B build-sim
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cmake --build build-sim --target build-tests -j 14
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