Merge develop into main (#312)
- Move various settings to `/data/settings` and `/sdcard/settings` - Fix for `Gui` and `Statusbar` errors on startup (LVGL start) - Implement Development service settings as properties file - Rename `service::findManifestId()` to `service::findManifestById()` - Renamed various classes like `BootProperties` to `BootSettings` - Renamed `settings.properties` to `system.properties`. Code was moved to `settings` namespace/folder - `DevelopmentSettings` is now in `settings` namespace/folder (moved from service)
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@@ -1,19 +0,0 @@
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#pragma once
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#include <src/display/lv_display.h>
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namespace tt::app::display {
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void setBacklightDuty(uint8_t value);
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bool getBacklightDuty(uint8_t& duty);
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void setGammaCurve(uint8_t curveIndex);
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bool getGammaCurve(uint8_t& curveIndex);
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void setRotation(lv_display_rotation_t rotation);
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lv_display_rotation_t getRotation();
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} // namespace
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@@ -40,7 +40,7 @@ State getState(const std::string& id);
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* @param[in] id the id as defined in the manifest
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* @return the matching manifest or nullptr when it wasn't found
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*/
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std::shared_ptr<const ServiceManifest> _Nullable findManifestId(const std::string& id);
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std::shared_ptr<const ServiceManifest> _Nullable findManifestById(const std::string& id);
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/** Find a ServiceContext by its manifest id.
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* @param[in] id the id as defined in the manifest
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+4
-4
@@ -2,9 +2,9 @@
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#include <string>
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namespace tt {
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namespace tt::settings {
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struct BootProperties {
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struct BootSettings {
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/** App to start automatically after the splash screen. */
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std::string launcherAppId;
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/** App to start automatically from the launcher screen. */
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@@ -12,13 +12,13 @@ struct BootProperties {
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};
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/**
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* Load the boot properties from the relevant file location(s).
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* Load the boot properties file from the relevant file location(s).
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* It will first attempt to load them from the SD card and if no file was found,
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* then it will try to load the one from the data mount point.
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*
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* @param[out] properties the resulting properties
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* @return true when the properties were successfully loaded and the result was set
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*/
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bool loadBootProperties(BootProperties& properties);
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bool loadBootSettings(BootSettings& properties);
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}
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@@ -0,0 +1,32 @@
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#pragma once
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#include <src/display/lv_display.h>
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namespace tt::settings::display {
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enum class Orientation {
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// In order of rotation (to make it easier to convert to LVGL rotation)
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Landscape,
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Portrait,
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LandscapeFlipped,
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PortraitFlipped,
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};
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struct DisplaySettings {
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Orientation orientation;
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uint8_t gammaCurve;
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uint8_t backlightDuty;
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};
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/** Compares default settings with the function parameter to return the difference */
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lv_display_rotation_t toLvglDisplayRotation(Orientation orientation);
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bool load(DisplaySettings& settings);
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DisplaySettings loadOrGetDefault();
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DisplaySettings getDefault();
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bool save(const DisplaySettings& settings);
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} // namespace
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@@ -1,16 +0,0 @@
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#pragma once
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#include "Language.h"
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namespace tt::settings {
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struct SettingsProperties {
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Language language;
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bool timeFormat24h;
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};
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bool loadSettingsProperties(SettingsProperties& properties);
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bool saveSettingsProperties(const SettingsProperties& properties);
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}
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@@ -0,0 +1,16 @@
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#pragma once
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#include "Language.h"
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namespace tt::settings {
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struct SystemSettings {
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Language language;
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bool timeFormat24h;
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};
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bool loadSystemSettings(SystemSettings& properties);
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bool saveSystemSettings(const SystemSettings& properties);
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}
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