Merge develop into main (#337)

- Implement `UiScale` in `hal::Configuration`: small screens with no touch can now opt for a more optimized experience (e.g. Cardputer, Waveshare 1.47, Waveshare 1.3", etc.)
- Fix for Cardputer UART configuration and added I2C configuration
- Fix for software keyboard bug in Gui
- Removed deprecated fields from `hal::Configuration`
- Updated the simulator devices to use the new HAL config
- add `bool tt::hal::hasDevice(Device::Type)`
- Cleanup of `AppList` app code
- Improve `Gpio` app for small screen devices
- Added various ESP32 GCC wrappers to wrap LVGL functions (with manipulations for small screen devices)
- Moved `Launcher` assets to `assets/` subfolder
- Optimized `Toolbar` for small screen devices
- Stop showing `system/` partition in `FileBrowser` because it's read-only and not very useful. Created `config::SHOW_SYSTEM_PARTITION` to override this behaviour.
- Hide apps when their required hardware isn't available (I2C, UART, PowerDevice)
- Fix for `CYD-2432S032C` DPI setting
This commit is contained in:
Ken Van Hoeylandt
2025-09-15 22:46:12 +02:00
committed by GitHub
parent ce8ac61d42
commit 53b711584f
42 changed files with 394 additions and 189 deletions
+23 -11
View File
@@ -11,11 +11,20 @@
namespace tt::app::launcher {
constexpr auto* TAG = "Launcher";
constexpr auto BUTTON_SIZE = 64;
static int getButtonSize(hal::UiScale scale) {
if (scale == hal::UiScale::Smallest) {
return 40;
} else {
return 64;
}
}
class LauncherApp final : public App {
static lv_obj_t* createAppButton(lv_obj_t* parent, const char* imageFile, const char* appId, int32_t horizontalMargin) {
static lv_obj_t* createAppButton(lv_obj_t* parent, hal::UiScale uiScale, const char* imageFile, const char* appId, int32_t horizontalMargin) {
auto button_size = getButtonSize(uiScale);
auto* apps_button = lv_button_create(parent);
lv_obj_set_style_pad_all(apps_button, 0, LV_STATE_DEFAULT);
lv_obj_set_style_margin_hor(apps_button, horizontalMargin, LV_STATE_DEFAULT);
@@ -28,7 +37,7 @@ class LauncherApp final : public App {
lv_obj_set_style_image_recolor_opa(button_image, LV_OPA_COVER, LV_STATE_DEFAULT);
// Ensure buttons are still tappable when the asset fails to load
// Icon images are 40x40, so we get some extra padding too
lv_obj_set_size(button_image, BUTTON_SIZE, BUTTON_SIZE);
lv_obj_set_size(button_image, button_size, button_size);
lv_obj_add_event_cb(apps_button, onAppPressed, LV_EVENT_SHORT_CLICKED, (void*)appId);
@@ -73,6 +82,9 @@ public:
void onShow(TT_UNUSED AppContext& app, lv_obj_t* parent) override {
auto* buttons_wrapper = lv_obj_create(parent);
auto ui_scale = hal::getConfiguration()->uiScale;
auto button_size = getButtonSize(ui_scale);
lv_obj_align(buttons_wrapper, LV_ALIGN_CENTER, 0, 0);
// lv_obj_set_style_pad_all(buttons_wrapper, 0, LV_STATE_DEFAULT);
lv_obj_set_size(buttons_wrapper, LV_SIZE_CONTENT, LV_SIZE_CONTENT);
@@ -89,17 +101,17 @@ public:
lv_obj_set_flex_flow(buttons_wrapper, LV_FLEX_FLOW_COLUMN);
}
const int32_t available_width = lv_display_get_horizontal_resolution(display) - (3 * BUTTON_SIZE);
const int32_t margin = is_landscape_display ? std::min<int32_t>(available_width / 16, BUTTON_SIZE) : 0;
const int32_t available_width = lv_display_get_horizontal_resolution(display) - (3 * button_size);
const int32_t margin = is_landscape_display ? std::min<int32_t>(available_width / 16, button_size) : 0;
const auto paths = app.getPaths();
const auto apps_icon_path = paths->getSystemPathLvgl("icon_apps.png");
const auto files_icon_path = paths->getSystemPathLvgl("icon_files.png");
const auto settings_icon_path = paths->getSystemPathLvgl("icon_settings.png");
const auto apps_icon_path = paths->getSystemPathLvgl("assets/icon_apps.png");
const auto files_icon_path = paths->getSystemPathLvgl("assets/icon_files.png");
const auto settings_icon_path = paths->getSystemPathLvgl("assets/icon_settings.png");
createAppButton(buttons_wrapper, apps_icon_path.c_str(), "AppList", margin);
createAppButton(buttons_wrapper, files_icon_path.c_str(), "Files", margin);
createAppButton(buttons_wrapper, settings_icon_path.c_str(), "Settings", margin);
createAppButton(buttons_wrapper, ui_scale, apps_icon_path.c_str(), "AppList", margin);
createAppButton(buttons_wrapper, ui_scale, files_icon_path.c_str(), "Files", margin);
createAppButton(buttons_wrapper, ui_scale, settings_icon_path.c_str(), "Settings", margin);
if (shouldShowPowerButton()) {
auto* power_button = lv_btn_create(parent);