Implement crash handler and diagnostics app (#119)
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@@ -233,6 +233,8 @@ static void onShow(AppContext& app, lv_obj_t* parent) {
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}
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static void onStart(AppContext& app) {
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auto* test = new uint32_t;
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delete test;
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auto data = std::make_shared<Data>();
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// PC platform is bound to current work directory because of the LVGL file system mapping
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if (kernel::getPlatform() == kernel::PlatformSimulator) {
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