Merge develop into main branch (#137)
* SdCard HAL refactored (#135) - Refactor SdCard HAL - introduce Lockable * Screenshot and FatFS improvements (#136) - Fix screenshots on ESP32 - Improve Screenshot service - Convert Screenshot app to class-based instead of structs - Screenshot app now automatically updates when task is finished - Enable FatFS long filename support * Re-use common log messages (#138) For consistency and binary size reduction * Toolbar spinner should get margin to the right * More TactilityC features (#139) * Rewrote Loader - Simplified Loader by removing custom threa - Created DispatcherThread - Move auto-starting apps to Boot app - Fixed Dispatcher bug where it could get stuck not processing new messages * Hide AP settings if the AP is not saved * Missing from previous commit * Replace LV_EVENT_CLICKED with LV_EVENT_SHORT_CLICKED * Refactored files app and created InputDialog (#140) - Changed Files app so that it has a View and State - Files app now allows for long-pressing on files to perform actions - Files app now has rename and delete actions - Created InputDialog app - Improved AlertDialog app layout
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#pragma once
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#include <string>
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#include <vector>
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#include <dirent.h>
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#include "Mutex.h"
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namespace tt::app::files {
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class State {
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public:
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enum PendingAction {
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ActionNone,
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ActionDelete,
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ActionRename
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};
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private:
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Mutex mutex = Mutex(Mutex::TypeRecursive);
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std::vector<dirent> dir_entries;
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std::string current_path;
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std::string selected_child_entry;
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PendingAction action = ActionNone;
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public:
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State();
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void freeEntries() {
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dir_entries.clear();
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}
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~State() {
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freeEntries();
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}
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bool setEntriesForChildPath(const std::string& child_path);
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bool setEntriesForPath(const std::string& path);
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const std::vector<dirent>& lockEntries() const {
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mutex.lock(TtWaitForever);
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return dir_entries;
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}
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void unlockEntries() {
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mutex.unlock();
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}
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bool getDirent(uint32_t index, dirent& dirent);
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void setSelectedChildEntry(const std::string& newFile) {
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selected_child_entry = newFile;
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action = ActionNone;
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}
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std::string getSelectedChildEntry() const { return selected_child_entry; }
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std::string getCurrentPath() const { return current_path; }
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std::string getSelectedChildPath() const;
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PendingAction getPendingAction() const {
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return action;
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}
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void setPendingAction(PendingAction newAction) {
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action = newAction;
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}
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};
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}
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