Implemented TactilityKernel and DevicetreeCompiler, updated licenses & copyrights (#452)
**New features** - Created a devicetree DTS and YAML parser in Python - Created new modules: - TactilityKernel (LGPL v3.0 license) - Platforms/PlatformEsp32 (LGPL v3.0 license) - Platforms/PlatformPosix (LGPL v3.0 license) - Tests/TactilityKernelTests Most boards have a placeholder DTS file, while T-Lora Pager has a few devices attached. **Licenses** Clarified licenses and copyrights better. - Add explanation about the intent behind them. - Added explanation about licenses for past and future subprojects - Added more details explanations with regards to the logo usage - Copied licenses to subprojects to make it more explicit
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#include "doctest.h"
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#include <cstring>
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#include <vector>
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#include <Tactility/Device.h>
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TEST_CASE("device_construct and device_destruct should set and unset the correct fields") {
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Device device = { 0 };
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int error = device_construct(&device);
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CHECK_EQ(error, 0);
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CHECK_NE(device.internal.data, nullptr);
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CHECK_NE(device.internal.mutex.handle, nullptr);
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error = device_destruct(&device);
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CHECK_EQ(error, 0);
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CHECK_EQ(device.internal.data, nullptr);
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CHECK_EQ(device.internal.mutex.handle, nullptr);
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Device comparison_device = { 0 };
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comparison_device.internal.data = device.internal.data;
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comparison_device.internal.mutex.handle = device.internal.mutex.handle;
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// Check that no other data was set
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CHECK_EQ(memcmp(&device, &comparison_device, sizeof(Device)), 0);
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}
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TEST_CASE("device_add should add the device to the list of all devices") {
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Device device = { 0 };
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CHECK_EQ(device_construct(&device), 0);
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CHECK_EQ(device_add(&device), 0);
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// Gather all devices
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std::vector<Device*> devices;
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for_each_device(&devices, [](auto* device, auto* context) {
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auto* devices_ptr = (std::vector<Device*>*)context;
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devices_ptr->push_back(device);
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return true;
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});
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CHECK_EQ(devices.size(), 1);
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CHECK_EQ(devices[0], &device);
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CHECK_EQ(device_remove(&device), 0);
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CHECK_EQ(device_destruct(&device), 0);
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}
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TEST_CASE("device_add should add the device to its parent") {
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Device parent = { 0 };
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Device child = {
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.name = nullptr,
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.config = nullptr,
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.parent = &parent
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};
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CHECK_EQ(device_construct(&parent), 0);
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CHECK_EQ(device_add(&parent), 0);
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CHECK_EQ(device_construct(&child), 0);
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CHECK_EQ(device_add(&child), 0);
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// Gather all child devices
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std::vector<Device*> children;
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for_each_device_child(&parent, &children, [](auto* child_device, auto* context) {
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auto* children_ptr = (std::vector<Device*>*)context;
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children_ptr->push_back(child_device);
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return true;
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});
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CHECK_EQ(children.size(), 1);
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CHECK_EQ(children[0], &child);
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CHECK_EQ(device_remove(&child), 0);
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CHECK_EQ(device_destruct(&child), 0);
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CHECK_EQ(device_remove(&parent), 0);
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CHECK_EQ(device_destruct(&parent), 0);
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}
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TEST_CASE("device_add should set the state to 'added'") {
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Device device = { 0 };
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CHECK_EQ(device_construct(&device), 0);
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CHECK_EQ(device.internal.state.added, false);
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CHECK_EQ(device_add(&device), 0);
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CHECK_EQ(device.internal.state.added, true);
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CHECK_EQ(device_remove(&device), 0);
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CHECK_EQ(device_destruct(&device), 0);
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}
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TEST_CASE("device_remove should remove it from the list of all devices") {
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Device device = { 0 };
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CHECK_EQ(device_construct(&device), 0);
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CHECK_EQ(device_add(&device), 0);
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CHECK_EQ(device_remove(&device), 0);
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// Gather all devices
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std::vector<Device*> devices;
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for_each_device(&devices, [](auto* device, auto* context) {
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auto* devices_ptr = (std::vector<Device*>*)context;
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devices_ptr->push_back(device);
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return true;
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});
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CHECK_EQ(devices.size(), 0);
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CHECK_EQ(device_destruct(&device), 0);
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}
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TEST_CASE("device_remove should remove the device from its parent") {
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Device parent = { 0 };
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Device child = {
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.name = nullptr,
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.config = nullptr,
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.parent = &parent
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};
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CHECK_EQ(device_construct(&parent), 0);
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CHECK_EQ(device_add(&parent), 0);
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CHECK_EQ(device_construct(&child), 0);
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CHECK_EQ(device_add(&child), 0);
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CHECK_EQ(device_remove(&child), 0);
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// Gather all child devices
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std::vector<Device*> children;
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for_each_device_child(&parent, &children, [](auto* child_device, auto* context) {
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auto* children_ptr = (std::vector<Device*>*)context;
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children_ptr->push_back(child_device);
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return true;
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});
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CHECK_EQ(children.size(), 0);
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CHECK_EQ(device_destruct(&child), 0);
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CHECK_EQ(device_remove(&parent), 0);
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CHECK_EQ(device_destruct(&parent), 0);
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}
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TEST_CASE("device_remove should clear the state 'added'") {
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Device device = { 0 };
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CHECK_EQ(device_construct(&device), 0);
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CHECK_EQ(device_add(&device), 0);
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CHECK_EQ(device.internal.state.added, true);
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CHECK_EQ(device_remove(&device), 0);
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CHECK_EQ(device.internal.state.added, false);
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CHECK_EQ(device_destruct(&device), 0);
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}
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TEST_CASE("device_is_ready should return true only when it is started") {
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const char* compatible[] = { "test_compatible", nullptr };
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Driver driver = {
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.name = "test_driver",
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.compatible = compatible,
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.start_device = nullptr,
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.stop_device = nullptr,
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.api = nullptr,
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.device_type = nullptr,
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.internal = { 0 }
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};
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Device device = { 0 };
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CHECK_EQ(driver_construct(&driver), 0);
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CHECK_EQ(device_construct(&device), 0);
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CHECK_EQ(device.internal.state.started, false);
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device_set_driver(&device, &driver);
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CHECK_EQ(device.internal.state.started, false);
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CHECK_EQ(device_add(&device), 0);
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CHECK_EQ(device.internal.state.started, false);
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CHECK_EQ(device_start(&device), 0);
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CHECK_EQ(device.internal.state.started, true);
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CHECK_EQ(device_stop(&device), 0);
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CHECK_EQ(device.internal.state.started, false);
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CHECK_EQ(device_remove(&device), 0);
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CHECK_EQ(device.internal.state.started, false);
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CHECK_EQ(driver_destruct(&driver), 0);
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CHECK_EQ(device_destruct(&device), 0);
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}
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