Implemented TactilityKernel and DevicetreeCompiler, updated licenses & copyrights (#452)

**New features**

- Created a devicetree DTS and YAML parser in Python
- Created new modules:
  - TactilityKernel (LGPL v3.0 license)
  - Platforms/PlatformEsp32 (LGPL v3.0 license) 
  - Platforms/PlatformPosix (LGPL v3.0 license)
  - Tests/TactilityKernelTests

Most boards have a placeholder DTS file, while T-Lora Pager has a few devices attached.

**Licenses**

Clarified licenses and copyrights better.

- Add explanation about the intent behind them.
- Added explanation about licenses for past and future subprojects
- Added more details explanations with regards to the logo usage
- Copied licenses to subprojects to make it more explicit
This commit is contained in:
Ken Van Hoeylandt
2026-01-24 15:47:11 +01:00
committed by GitHub
parent 0d16eb606f
commit 4b6ed871a9
194 changed files with 7807 additions and 741 deletions
+25 -23
View File
@@ -20,37 +20,39 @@ tactility_library_path=$library_path/TactilityC
mkdir -p $tactility_library_path/Binary
cp build/esp-idf/TactilityC/libTactilityC.a $tactility_library_path/Binary/
mkdir -p $tactility_library_path/Include
find_target_dir=$build_dir/$tactility_library_path/Include/
cp TactilityC/Include/* $find_target_dir
cp Documentation/license-tactilitysdk.md $build_dir/$tactility_library_path/LICENSE.md
find_target_dir="$build_dir/$tactility_library_path"
cp TactilityC/Include/* "$find_target_dir/Include"
cp TactilityC/*.txt "$find_target_dir"
cp TactilityC/*.md "$find_target_dir"
# TactilityFreeRtos
tactilityfreertos_library_path=$library_path/TactilityFreeRtos
mkdir -p $tactilityfreertos_library_path/Include
find_target_dir=$build_dir/$tactilityfreertos_library_path/Include/
cp -r TactilityFreeRtos/Include/* $find_target_dir
cp Documentation/license-tactilitysdk.md $build_dir/$tactilityfreertos_library_path/LICENSE.md
mkdir -p "$tactilityfreertos_library_path/Include"
find_target_dir="$build_dir/$tactilityfreertos_library_path"
cp -r TactilityFreeRtos/Include/* "$find_target_dir/Include"
cp TactilityFreeRtos/*.txt "$find_target_dir"
cp TactilityFreeRtos/*.md "$find_target_dir"
# lvgl
lvgl_library_path=$library_path/lvgl
mkdir -p $lvgl_library_path/Binary
mkdir -p $lvgl_library_path/Include
cp build/esp-idf/lvgl/liblvgl.a $lvgl_library_path/Binary/
find_target_dir=$build_dir/$lvgl_library_path/Include/
mkdir -p "$lvgl_library_path/Binary"
mkdir -p "$lvgl_library_path/Include"
cp build/esp-idf/lvgl/liblvgl.a "$lvgl_library_path/Binary/"
find_target_dir="$build_dir/$lvgl_library_path"
cd Libraries/lvgl
find src/ -name '*.h' | cpio -pdm $find_target_dir
find src/ -name '*.h' | cpio -pdm "$find_target_dir/Include"
cd -
cp Libraries/lvgl/lvgl.h $find_target_dir
cp Libraries/lvgl/lv_version.h $find_target_dir
cp Libraries/lvgl/LICENCE.txt $lvgl_library_path/LICENSE.txt
cp Libraries/lvgl/src/lv_conf_kconfig.h $lvgl_library_path/Include/lv_conf.h
cp Libraries/lvgl/lvgl.h "$find_target_dir/Include"
cp Libraries/lvgl/lv_version.h "$find_target_dir/Include"
cp Libraries/lvgl/LICENCE.txt "$lvgl_library_path/LICENSE.txt"
cp Libraries/lvgl/src/lv_conf_kconfig.h "$lvgl_library_path/Include/lv_conf.h"
# elf_loader
elf_loader_library_path=$library_path/elf_loader
mkdir -p $elf_loader_library_path
cp Libraries/elf_loader/elf_loader.cmake $elf_loader_library_path/
cp Libraries/elf_loader/license.txt $elf_loader_library_path/
elf_loader_library_path="$library_path/elf_loader"
mkdir -p "$elf_loader_library_path"
cp Libraries/elf_loader/elf_loader.cmake "$elf_loader_library_path/"
cp Libraries/elf_loader/license.txt "$elf_loader_library_path/"
cp Buildscripts/CMake/TactilitySDK.cmake $target_path/
cp Buildscripts/CMake/CMakeLists.txt $target_path/
printf '%s' "$ESP_IDF_VERSION" >> $target_path/idf-version.txt
cp Buildscripts/CMake/TactilitySDK.cmake "$target_path/"
cp Buildscripts/CMake/CMakeLists.txt "$target_path/"
printf '%s' "$ESP_IDF_VERSION" >> "$target_path/idf-version.txt"