Support for building and running external apps (#112)
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# For more information about build system see
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# https://docs.espressif.com/projects/esp-idf/en/latest/api-guides/build-system.html
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# The following five lines of boilerplate have to be in your project's
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# CMakeLists in this exact order for cmake to work correctly
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cmake_minimum_required(VERSION 3.5)
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include($ENV{IDF_PATH}/tools/cmake/project.cmake)
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project(hello_world)
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include(elf_loader)
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project_elf(hello_world)
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## Build ELF file Example
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This example shows how to build ELF file.
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## How to Use Example
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Before project configuration and build, be sure to set the correct chip target using `idf.py set-target <chip_name>`.
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* Note: Only ESP32, ESP32-S2 and ESP32-S3 are supported
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### Build and Flash
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Run `idf.py build` to build project, and when compiling is done you can see `hello_world.app.elf` in `build` directory.
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idf_component_register(SRCS "main.c")
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dependencies:
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elf_loader:
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version: "0.*"
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override_path: "../../../../components/elf_loader"
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/*
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* SPDX-FileCopyrightText: 2023 Espressif Systems (Shanghai) CO LTD
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*
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* SPDX-License-Identifier: Apache-2.0
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*/
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#include <stdio.h>
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#include <unistd.h>
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char buffer[] = "hello world %d\n";
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static int s_cnt;
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int try_test(void)
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{
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for (int i = 0; i < 10; i++) {
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printf(buffer, s_cnt++);
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sleep(1);
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}
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return 0;
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}
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int main(int argc, char *argv[])
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{
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try_test();
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return 0;
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}
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CONFIG_ESP_SYSTEM_MEMPROT_FEATURE_LOCK=n
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