Update docs and fix bugs (#149)

Improved the docs for the 3 main Tactility projects. I also fixed some inaccuracies and bugs in certain APIs as I went through the code.
This commit is contained in:
Ken Van Hoeylandt
2025-01-07 20:45:23 +01:00
committed by GitHub
parent ff4287e2ce
commit 415096c3b2
62 changed files with 503 additions and 517 deletions
+6 -6
View File
@@ -3,10 +3,10 @@
namespace tt::lvgl {
Mutex lockMutex;
static Mutex lockMutex;
static bool defaultLock(uint32_t timeoutTicks) {
return lockMutex.acquire(timeoutTicks) == TtStatusOk;
static bool defaultLock(uint32_t timeoutMillis) {
return lockMutex.acquire(timeoutMillis) == TtStatusOk;
}
static void defaultUnlock() {
@@ -21,8 +21,8 @@ void syncSet(LvglLock lock, LvglUnlock unlock) {
unlock_singleton = unlock;
}
bool lock(uint32_t timeout_ticks) {
return lock_singleton(timeout_ticks);
bool lock(TickType_t timeout) {
return lock_singleton(pdMS_TO_TICKS(timeout == 0 ? portMAX_DELAY : timeout));
}
void unlock() {
@@ -33,7 +33,7 @@ class LvglSync : public Lockable {
public:
~LvglSync() override = default;
bool lock(uint32_t timeoutTicks) const override {
bool lock(TickType_t timeoutTicks) const override {
return tt::lvgl::lock(timeoutTicks);
}
+14 -3
View File
@@ -6,12 +6,23 @@
namespace tt::lvgl {
typedef bool (*LvglLock)(uint32_t timeout_ticks);
/**
* LVGL locking function
* @param[in] timeoutMillis timeout in milliseconds. waits forever when 0 is passed.
* @warning this works with milliseconds, as opposed to every other FreeRTOS function that works in ticks!
* @warning when passing zero, we wait forever, as this is the default behaviour for esp_lvgl_port, and we want it to remain consistent
*/
typedef bool (*LvglLock)(uint32_t timeoutMillis);
typedef void (*LvglUnlock)();
void syncSet(LvglLock lock, LvglUnlock unlock);
bool isSyncSet();
bool lock(uint32_t timeout_ticks);
/**
* LVGL locking function
* @param[in] timeout as ticks
* @warning when passing zero, we wait forever, as this is the default behaviour for esp_lvgl_port, and we want it to remain consistent
*/
bool lock(TickType_t timeout);
void unlock();
std::shared_ptr<Lockable> getLvglSyncLockable();