Update docs and fix bugs (#149)
Improved the docs for the 3 main Tactility projects. I also fixed some inaccuracies and bugs in certain APIs as I went through the code.
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@@ -41,8 +41,8 @@ bool lvgl_task_is_running() {
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return result;
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}
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static bool lvgl_lock(uint32_t timeout_ticks) {
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return lvgl_mutex.acquire(timeout_ticks) == tt::TtStatusOk;
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static bool lvgl_lock(uint32_t timeoutMillis) {
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return lvgl_mutex.acquire(pdMS_TO_TICKS(timeoutMillis)) == tt::TtStatusOk;
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}
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static void lvgl_unlock() {
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