Various improvements (#264)
- Replace C function pointers with C++ `std::function` in `Thread`, `Timer` and `DispatcherThread` - Rename `SystemEvent`-related functions - WiFi: fix auto-connect when WiFi disconnects from bad signal - WiFi: fix auto-connect when WiFi fails to auto-connect - WiFi: implement disconnect() when tapping connected WiFi ap in WiFi management app
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@@ -15,11 +15,10 @@ Dispatcher::~Dispatcher() {
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mutex.unlock();
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}
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void Dispatcher::dispatch(Function function, std::shared_ptr<void> context, TickType_t timeout) {
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auto message = std::make_shared<DispatcherMessage>(function, std::move(context));
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void Dispatcher::dispatch(Function function, TickType_t timeout) {
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// Mutate
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if (mutex.lock(timeout)) {
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queue.push(std::move(message));
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queue.push(std::move(function));
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if (queue.size() == BACKPRESSURE_WARNING_COUNT) {
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TT_LOG_W(TAG, "Backpressure: You're not consuming fast enough (100 queued)");
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}
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@@ -46,13 +45,13 @@ uint32_t Dispatcher::consume(TickType_t timeout) {
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do {
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if (mutex.lock(10)) {
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if (!queue.empty()) {
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auto item = queue.front();
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auto function = queue.front();
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queue.pop();
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consumed++;
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processing = !queue.empty();
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// Don't keep lock as callback might be slow
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mutex.unlock();
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item->function(item->context);
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function();
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} else {
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processing = false;
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mutex.unlock();
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@@ -2,18 +2,13 @@
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namespace tt {
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int32_t dispatcherThreadMain(void* context) {
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auto* dispatcherThread = (DispatcherThread*)context;
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dispatcherThread->_threadMain();
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return 0;
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}
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DispatcherThread::DispatcherThread(const std::string& threadName, size_t threadStackSize) {
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thread = std::make_unique<Thread>(
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threadName,
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threadStackSize,
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dispatcherThreadMain,
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this
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[this]() {
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return threadMain();
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}
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);
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}
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@@ -23,7 +18,7 @@ DispatcherThread::~DispatcherThread() {
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}
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}
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void DispatcherThread::_threadMain() {
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int32_t DispatcherThread::threadMain() {
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do {
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/**
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* If this value is too high (e.g. 1 second) then the dispatcher destroys too slowly when the simulator exits.
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@@ -31,10 +26,12 @@ void DispatcherThread::_threadMain() {
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*/
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dispatcher.consume(100 / portTICK_PERIOD_MS);
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} while (!interruptThread);
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return 0;
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}
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void DispatcherThread::dispatch(Dispatcher::Function function, std::shared_ptr<void> context, TickType_t timeout) {
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dispatcher.dispatch(function, std::move(context), timeout);
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void DispatcherThread::dispatch(Dispatcher::Function function, TickType_t timeout) {
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dispatcher.dispatch(function, timeout);
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}
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void DispatcherThread::start() {
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@@ -53,7 +53,7 @@ void Thread::mainBody(void* context) {
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TT_LOG_I(TAG, "Starting %s", thread->name.c_str());
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assert(thread->state == Thread::State::Starting);
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thread->setState(Thread::State::Running);
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thread->callbackResult = thread->callback(thread->callbackContext);
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thread->callbackResult = thread->mainFunction();
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assert(thread->state == Thread::State::Running);
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thread->setState(Thread::State::Stopped);
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@@ -73,8 +73,21 @@ Thread::Thread(
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_Nullable void* callbackContext,
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portBASE_TYPE affinity
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) :
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callback(callback),
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callbackContext(callbackContext),
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mainFunction([callback, callbackContext]() {
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return callback(callbackContext);
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}),
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name(std::move(name)),
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stackSize(stackSize),
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affinity(affinity)
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{}
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Thread::Thread(
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std::string name,
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configSTACK_DEPTH_TYPE stackSize,
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MainFunction function,
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portBASE_TYPE affinity
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) :
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mainFunction(function),
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name(std::move(name)),
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stackSize(stackSize),
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affinity(affinity)
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@@ -97,12 +110,17 @@ void Thread::setStackSize(size_t newStackSize) {
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stackSize = newStackSize;
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}
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void Thread::setCallback(Callback newCallback, _Nullable void* newCallbackContext) {
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void Thread::setCallback(Callback callback, _Nullable void* callbackContext) {
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assert(state == State::Stopped);
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callback = newCallback;
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callbackContext = newCallbackContext;
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mainFunction = [callback, callbackContext]() {
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return callback(callbackContext);
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};
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}
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void Thread::setMainFunction(MainFunction function) {
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assert(state == State::Stopped);
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mainFunction = function;
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}
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void Thread::setPriority(Priority newPriority) {
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assert(state == State::Stopped);
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@@ -121,7 +139,7 @@ Thread::State Thread::getState() const {
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}
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void Thread::start() {
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assert(callback);
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assert(mainFunction);
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assert(state == State::Stopped);
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assert(stackSize > 0U && stackSize < (UINT16_MAX * sizeof(StackType_t)));
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@@ -4,15 +4,12 @@
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#include "Tactility/RtosCompat.h"
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#include "Tactility/kernel/Kernel.h"
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#include <utility>
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namespace tt {
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void Timer::onCallback(TimerHandle_t hTimer) {
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auto* timer = static_cast<Timer*>(pvTimerGetTimerID(hTimer));
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if (timer != nullptr) {
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timer->callback(timer->callbackContext);
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timer->callback();
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}
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}
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@@ -30,9 +27,8 @@ static inline TimerHandle_t createTimer(Timer::Type type, void* timerId, TimerCa
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return xTimerCreate(nullptr, portMAX_DELAY, (BaseType_t)reload, timerId, callback);
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}
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Timer::Timer(Type type, Callback callback, std::shared_ptr<void> callbackContext) :
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Timer::Timer(Type type, Callback callback) :
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callback(callback),
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callbackContext(std::move(callbackContext)),
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handle(createTimer(type, this, onCallback))
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{
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assert(!kernel::isIsr());
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