Various improvements (#264)
- Replace C function pointers with C++ `std::function` in `Thread`, `Timer` and `DispatcherThread` - Rename `SystemEvent`-related functions - WiFi: fix auto-connect when WiFi disconnects from bad signal - WiFi: fix auto-connect when WiFi fails to auto-connect - WiFi: implement disconnect() when tapping connected WiFi ap in WiFi management app
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@@ -22,23 +22,12 @@ namespace tt {
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class Dispatcher {
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public:
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typedef void (*Function)(std::shared_ptr<void> data);
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typedef std::function<void()> Function;
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private:
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struct DispatcherMessage {
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Function function;
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std::shared_ptr<void> context; // Can't use unique_ptr with void, so we use shared_ptr
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DispatcherMessage(Function function, std::shared_ptr<void> context) :
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function(function),
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context(std::move(context))
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{}
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~DispatcherMessage() = default;
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};
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Mutex mutex;
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std::queue<std::shared_ptr<DispatcherMessage>> queue = {};
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std::queue<Function> queue = {};
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EventFlag eventFlag;
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public:
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@@ -49,9 +38,8 @@ public:
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/**
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* Queue a function to be consumed elsewhere.
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* @param[in] function the function to execute elsewhere
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* @param[in] context the data to pass onto the function
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*/
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void dispatch(Function function, std::shared_ptr<void> context, TickType_t timeout = portMAX_DELAY);
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void dispatch(Function function, TickType_t timeout = portMAX_DELAY);
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/**
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* Consume 1 or more dispatched function (if any) until the queue is empty.
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