File locking and DevelopmentService improvements (#358)

- Moved `file::getlock(path)` from `Tactility` to `TactilityCore`
- Changed all existing `file::*` functions to implement locking by default
- Removed all manual locking where `file::*` functions were used
- When `DevelopmentService` receives a file, it doesn't try to allocate it all in memory. This fixes going out-of-memory on devices without PSRAM.
- Fix for TactilityC include
This commit is contained in:
Ken Van Hoeylandt
2025-10-05 16:16:55 +02:00
committed by GitHub
parent a05a6afaaf
commit 3802679de4
18 changed files with 224 additions and 180 deletions
+11 -13
View File
@@ -57,19 +57,17 @@ bool State::setEntriesForPath(const std::string& path) {
return true;
} else {
dir_entries.clear();
return file::withLock<bool>(path, [this, &path] {
int count = file::scandir(path, dir_entries, &file::direntFilterDotEntries, file::direntSortAlphaAndType);
if (count >= 0) {
TT_LOG_I(TAG, "%s has %u entries", path.c_str(), count);
current_path = path;
selected_child_entry = "";
action = ActionNone;
return true;
} else {
TT_LOG_E(TAG, "Failed to fetch entries for %s", path.c_str());
return false;
}
});
int count = file::scandir(path, dir_entries, &file::direntFilterDotEntries, file::direntSortAlphaAndType);
if (count >= 0) {
TT_LOG_I(TAG, "%s has %u entries", path.c_str(), count);
current_path = path;
selected_child_entry = "";
action = ActionNone;
return true;
} else {
TT_LOG_E(TAG, "Failed to fetch entries for %s", path.c_str());
return false;
}
}
}