File locking and DevelopmentService improvements (#358)
- Moved `file::getlock(path)` from `Tactility` to `TactilityCore` - Changed all existing `file::*` functions to implement locking by default - Removed all manual locking where `file::*` functions were used - When `DevelopmentService` receives a file, it doesn't try to allocate it all in memory. This fixes going out-of-memory on devices without PSRAM. - Fix for TactilityC include
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@@ -57,19 +57,17 @@ bool State::setEntriesForPath(const std::string& path) {
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return true;
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} else {
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dir_entries.clear();
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return file::withLock<bool>(path, [this, &path] {
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int count = file::scandir(path, dir_entries, &file::direntFilterDotEntries, file::direntSortAlphaAndType);
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if (count >= 0) {
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TT_LOG_I(TAG, "%s has %u entries", path.c_str(), count);
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current_path = path;
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selected_child_entry = "";
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action = ActionNone;
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return true;
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} else {
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TT_LOG_E(TAG, "Failed to fetch entries for %s", path.c_str());
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return false;
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}
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});
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int count = file::scandir(path, dir_entries, &file::direntFilterDotEntries, file::direntSortAlphaAndType);
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if (count >= 0) {
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TT_LOG_I(TAG, "%s has %u entries", path.c_str(), count);
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current_path = path;
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selected_child_entry = "";
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action = ActionNone;
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return true;
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} else {
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TT_LOG_E(TAG, "Failed to fetch entries for %s", path.c_str());
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return false;
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}
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}
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}
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